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As of April 12 2021, simple64 no longer runs properly on macOS systems. The application produces an "unable to load video plugin" error and random application crash at startup. As of June 6th 2021, it appears that support for macOS is being completely dropped by loganmc10 with the replacement of both the GlideN64 and Angrylion Plus RDPs with ParaLLEl-RDP and the release of Windows and Linux builds only, as macOS lacks the necessary Vulkan support for ParaLLEl-RDP to work, requiring additional Mac-specific work to make it function. However, as of September 20, 2022, simple64 now uses the "latest version" of ParaLLEl-RDP, which the author claims "should be a step closer to Mac support".
 
As of April 12 2021, simple64 no longer runs properly on macOS systems. The application produces an "unable to load video plugin" error and random application crash at startup. As of June 6th 2021, it appears that support for macOS is being completely dropped by loganmc10 with the replacement of both the GlideN64 and Angrylion Plus RDPs with ParaLLEl-RDP and the release of Windows and Linux builds only, as macOS lacks the necessary Vulkan support for ParaLLEl-RDP to work, requiring additional Mac-specific work to make it function. However, as of September 20, 2022, simple64 now uses the "latest version" of ParaLLEl-RDP, which the author claims "should be a step closer to Mac support".
  
As of Jul 17, 2022, simple64 has undergone a major overhaul of its core timing code independently of upstream [[Mupen64Plus]], getting rid of the CountPerOp setting and removing all game-specific hacks, thus bringing it more in line with [[Ares]] and [[CEN64]] in accuracy. However, this has resulted in some regressions and compatibility issues, including some games not booting that used to work before. Another side effect of simple64's increased accuracy is slower performance, compounded by the fact that the emulator no longer includes a dynarec core, so older PCs may have problems running some games at full speed (disabling Synchronous RDP in the settings can help, though some games require it to work correctly). Work is ongoing and regressions are being fixed as they appear, but until this task is completed, consult this [https://github.com/simple64/simple64/issues/288 "known issues" list] before using the latest release. If a game you'd like to play is currently listed as having problems or you run into an issue not on that list, try a build from before the major timing changes (such as [https://github.com/simple64/simple64/releases/tag/v2022.07.6 this one]) or try another emulator such as [[RMG]] or [[RetroArch]]'s Mupen64Plus-Next core, which are much closer to upstream Mupen64Plus at this point. New releases are also quite frequent, so be careful about updating if the games you're playing work fine.
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As of Jul 17, 2022, simple64 has undergone a major overhaul of its core timing code independently of upstream [[Mupen64Plus]], getting rid of the CountPerOp setting and removing all game-specific hacks, thus bringing it more in line with [[Ares]] and [[CEN64]] in accuracy. However, this has resulted in some regressions and compatibility issues, including some games not booting that used to work before. Work is ongoing and regressions are being fixed as they appear, but until this task is completed, consult this [https://github.com/simple64/simple64/issues/288 "known issues" list] before using the latest release. If a game you'd like to play is currently listed as having problems or you run into an issue not on that list, try a build from before the major timing changes (such as [https://github.com/simple64/simple64/releases/tag/v2022.07.6 this one]) or try another emulator such as [[RMG]] or [[RetroArch]]'s Mupen64Plus-Next core, which are much closer to upstream Mupen64Plus at this point. New releases are also quite frequent, so be careful about updating if the games you're playing work fine.
  
 
==Netplay==
 
==Netplay==

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