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Sharp X1 emulators

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{{Infobox console
|title = Sharp X1
|logo = X1twinx1.jpgpng|logowidth = 80
|developer = Sharp Corporation
|type = [[:Category:Computers|Home computer]]
|generation =
|release = 1982
|discontinued = ?1988|predecessor = [https://ja.wikipedia.org/wiki/MZ_(%E3%82%B3%E3%83%B3%E3%83%94%E3%83%A5%E3%83%BC%E3%82%BF) Sharp MZ series]
|successor = [[Sharp X68000 emulators|Sharp X68000]]
|emulated = {{✓}}
}}
The '''[[wikipedia:X1(computer)|X1]]''' <small>(<span lang="ja">エックスワン</span> ''Ekkusu Wan'')</small> is a Japan-only line of home computers created by [[wikipedia:Sharp_Corporation|Sharp]]’s television division. The first model, simply named Sharp X1, was released in November 1982. These computers doubled as TV sets and included many functionalities that made use of this combination, such as the ability to superimpose text to the TV image and, in later models, even to digitally record live television, albeit in a compressed 8-colour video format. Despite being powerful for its time, the [[NEC PC-8800 series]] outsold it. The last additions to the X1 line, the X1 Twin, also included a built-in [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine]].
At the time, Sharp was following a ''Clean Computer'' philosophy: this means that, in order to leave the user in control of the RAM, the computer shipped only with an IPL and BIOS. When necessary, operating systems must be loaded using external storage devices, such as cassettes and, in all but the first model, floppy disks.
==Emulators==
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|X1
! scope="col"|<abbr title="X1 Turbo Z">X1TZ</abbr>
! scope="col"|<abbr title="X1 Twin">X1Tw</abbr>
! scope="col"|[[Libretro]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="911"|PC/ x86
|-
|eX1
|align=left|{{Icon|Windows}}|[http://takeda-toshiya.my.coocan.jp/x1twincommon/index.html 2019/10/28{{eX1Ver}}]
|{{✓}}
|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}}
|?
|{{✓}}
|{{✓}}
|-
|[[MAME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>As 0.215]251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref>
|{{✓}}
|{{✓}}
|{{~}}
|{{✓}}
|{{✓}}
|-
|Xmilx
|Windows
|[http://rednow.php.xdomain.jp/ 2]
|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}}
|{{✓}}
|{{✗}}
|-
|X millennium T<br/><small>[https://github.com/libretro/xmil-tune + ikaTunelibretro x1_libretro]</small>|align=left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core (WIP)]<br/>[http://web.archive.org/web/20190213063333if_/http://www.turboz.to:80/ 0.60a (Win)]<br/>[http://www.retropc.net/yui/xmil.html 05/02/14 (macOS)]<br/>[http://rednow.php.xdomain.jp/ Xmilx fork]<br/>[http://retropc.net/ryu/ika/xmil_ika.shtml ikaTune fork]<br/>[http://retropc.net/ryu/ika/xmil_ika.shtml 0T-tune + ikaTune fork]<br/>[http://www.x1center.org/emu.html T-Tune fork]<br/>17/08/18 (fmgen fork)<br/>[https://web.archive.org/web/20130219152410/http://www.geocities.jp/xmil106/Xmil106RS.zip Xmil106RS fork]<br/>[http://web.archive.26 tt1org/web/20071128152157if_/http://retropc.43 ikaR5net:80/tk800/X1EMx/index.html X1EMx fork (macOS)]|{{✓}}
|{{✓}}
|{{✓}}
|{{~}}<ref group=N>Only possible with Xmilx, ikaTune, Xmil106RS, T-tune + ikaTune, T-Tune forks.</ref>
|{{✗}}
|?
|{{✗}}
|-
|X millennium ikaTune
|Windows
|[http://retropc.net/ryu/ika/xmil_ika.shtml 0.26 ikaR5]
|{{✓}}
|{{✓}}
|{{~}}<ref group=N>Xmilx fork and [https://github.com/libretro/xmil-libretro x1_libretro] core are still active.</ref>|{{✗}}|?|{{✓~}}
|-
|WinX1 ~ikafumi~|align=left|{{Icon|Windows}}|[http://web.archive.org/web/20000815235344if_/http://www.retropc.net/ryu/ikakenjo/xmil_ikawinx1.shtml html 0.10+5.108]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|?|{{✗}}|-|X millennium fmgen|Windows|<br/>[http://nenecchiretropc.kirara.stnet/#ETC 17ryu/08ika/18xmil_ika.shtml ~ikafumi~]
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|?
|{{✗}}
|-
|Xmil106RS
|Windows
|v1.90
|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✓}}
|-
|X millennium T-TuneX1EMU|Windowsalign=left|{{Icon|DOS}}|[http://wwwweb.x1centerarchive.org/emuweb/20190319212516if_/http://www.geocities.html 0co.26 tjp/SiliconValley-tune step 1SanJose/3949/ 0.435]|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|X1EMx
|macOS
|[http://web.archive.org/web/20071128152157if_/http://retropc.net:80/tk800/X1EMx/index.html 0.5.4 beta]
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{~}}
|-
|X millenniumX1 Emulator for X68000|Windowsalign=left|{{Icon|x68k}}|[http://webgorry.archivehaun.org/web/20190213063333if_/http://www.turboz.to:80x1/ 0#X1EMULATOR 1.60a00 rel3]
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
|X millennium
|Mac OS 9, macOS
|[http://www.retropc.net/yui/xmil.html 05/02/14 test]
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
! colspan="11"|WinX1|Windows|[http://web.archive.org/web/20000815235344if_/http://www.retropc.net/kenjo/winx1.html 0.08]|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}Mobile
|-
|X1EMUX millennium<br/><small>[https://github.com/libretro/xmil-libretro x1_libretro]</small>|MS-DOSalign=left|{{Icon|Android|iOS|WinMobile}}|[httphttps://webbuildbot.archivelibretro.orgcom/webnightly/20190319212516if_libretro core (WIP)]<br/>[http://www.geocitiesretropc.conet/yui/xmil.jphtml 05/SiliconValley-SanJose02/3949/ 0.514 test]
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
|X1 Emulator for X68000
|[[Sharp X68000 emulators|Human68k]]
|[http://gorry.haun.org/x1/#X1EMULATOR 1.00 rel3]
|{{✓}}
|{{✓}}
|{{✗}}|{{✗}}|{{✗~}}<ref group=N>[https://github.com/libretro/xmil-libretro x1_libretro] core is still active.</ref>|{{~}}|-! colspan="9"|Mobile
|-
|X millenniumOne
|align=left|{{Icon|PalmOS}}
|[http://web.archive.org/web/20071128152202if_/http://retropc.net:80/tk800/xmilOne/index.html 2005/2/28]
|?
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{~}}
|-
|X millenniumeX1twin|Windows CE|[http://www.retropc.net/yui/xmil.html 05/02/14 test]align=left|{{Icon|WinMobile}}|2009/5/17|{{}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{~}}
|-
! colspan="910"|Console
|-
|X millennium for Dreamcast
|[[Sega Dreamcast emulatorsalign=left|Dreamcast]]{{Icon|DC}}
|[http://turboz.sourceforge.net/ 0.13.05.12]
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|X millennium Advance
|[[Game Boy Advance emulatorsalign=left|Game Boy Advance]]{{Icon|GBA}}
|[http://web.archive.org/web/20140428021512if_/http://www.turboz.to/ ver0.20]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|}
</div>
 
<references group=N/>
===Comparisons===
;eX1
:A very recent emulator that progressed very fast. It was the first emulator to support the X1 Twin, and is currently the best one at it. It is the only emulator to receive frequent updates up to this day, and also the only one (besides MAME) to have documentation in English. The X1 Twin core used to have an official Windows CE port, which was discontinued in early 2010. Despite referencing X millennium T-tune code, it does not seem to be a fork. The PC Engine section of its X1 Twin core is based off [[Ootake]].
;[[MAME]]
:Inherited X1 support from [[MESS]]. Its X1 Turbo Z and X1 Twin cores are listed as not working as of November 2019. Despite this, the X1 Turbo core is quite decent.
;XmilxX1EMU:One The mother of all Sharp X1 emulators. First released in January 1999 and last updated in July 1999, X1EMU is designed to be compatible both with [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|IBM-PCs]] and [[NEC PC-9800 series|PC-98s]] running MS-DOS. The emulator runs in DOS protected mode, as such, it needs a copy of DOS4GW.EXE to sit in the numerous forks same folder as it. Unlike most of its offspring, it is entirely in Japanese. In late-1990s machines, it might not exhibit this issue, yet in modern computers, its emulation is ridiculously fast, as there seems to be no programmed limitation on the clock speed. :;X millennium::Born in the late 1990s as X1R, a real-time mode fork of X1EMU, X millennium was the first Sharp X1 emulator for Windows, and unarguably the most influential to date. It was updated until version 0.26 t-tune step 126d’s release in 2005, when development halted for no apparent reason.43Suddenly, in December 2015, a little over ten years of silence, Xmilx’s main selling points are Direct3D supportversion 0.60a was released, better window scaling capabilities and added compatibility with bringing emulation enhancements ported over from [[Kega FusionNEC PC-9800 series|Neko Project II]] RPI screen filtersamong other small compatibility improvements. The gap between the last two releases was so wide, however, that version 0.60a all but flew under the radar, impacting the existing forks by little to nothing. In early 2019, the developer’s domain name expired and was not renewed, making a new release highly unlikely − at least before 2025, that is.::In what is likely a problem inherited from X1EMU, X millennium suffers from ridiculously fast unbridled clockspeed. This is a problem that hasn’t been solved even in 0.60a. ::;X millenniumOne:::A port of X millennium to PalmOS 5. UnfortunatelyApparently, it shares can only emulate the same timing issues as X1 Turbo. It has been confirmed to work on the T|T3, Zire72, T|T5 and Treo65 PDAs. ::;X millennium for Dreamcast:::An independent little-known fork of X millennium that sees no updates since 2013. Offers options both for burning to a CD-tuneR and loading from an SD card.
::;X millennium T-tuneAdvance:In the beginning ::An official port of the 10-year span during which X millennium stopped being updated, this fork was to the one being most updated andGame Boy Advance, as a resultof all platforms, the fork with best compatibilityfirst published in 2004. Because In regards of thisquality, it is as good as X millennium goes, yet it spawned lots of forks when the developer announced that is understandably very stripped down: there would be is no more updates. Despite many improvements to sound and FM synthesizer emulationkeyboard support, as well as added compatibility meaning that only games that are controlled with a joystick will work, and it emulates the X1 Turbo Zonly. Oddly, this fork suffers the font ROM files must be named in the format fontxxxx.x1 instead of terrible slowdown, at least under Windows 10. Even if the emulation is cranked to 12 MHz − threefold overclocked −, it still runs much slower than it shouldusual FNTxxxx. If No Wait is enabled, however, X1 in order for it flies to the opposite direction and runs humorously fastwork.
::;X millennium T-tune (STC 256-colour mod)Xmilx:This is a one-off mod ::One of the last version numerous forks of X millennium T0.26 t-tune made exclusively to enhance the experience of playing Star Cruiserstep 1. This role-playing first-person space shooter uses polygonal 3D graphics similar to Star Fox43, Xmilx’s main selling points are Direct3D support, better window scaling capabilities and handles colour in a peculiar way: it calculates internally 256-colour graphics and outputs them in 8-colour added compatibility with dithering[[Kega Fusion]] RPI screen filters. This mod adds a Star Cruiser 256-colour video mode that bypasses As of version 3, the dithering calculation and shows the game’s graphics in all its 8-bit glory. It also adds some other enhancements, such as mapping Star Cruiser cheats timing issues seem to unused keys. The full documentation of the changes can be found on its [http://web.archive.org/web/20090924023008if_/http://sapporo.cool.ne.jp/x1g/download.html original website]resolved, while making it at the binary has been kindly archived by the developer of the original X millennium T-tune when the mod’s dev’s website went down − it can be found [http://www.x1center.org/emu.html here]very least a decent emulator.
::;X millennium T-tune + ikaTune:The most widely known and used ::A fork of T-tune after its demise. It received many important and useful new features and improvements, such as bugfixes regarding keyboard and CPU emulation, savestates, better memory handling, a revamped configuration screen and many changes to the sound emulation: to name a few, the use of NRTDRV for sound handling and the ability of saving sound output to a WAV file. For some of the new sound capabilities to work, it is necessary to put two files together plain X millennium with exactly the emulator same changes to enable ROMEO support: pcidebug.dll and either pcidebug.sys (if running on Windows NT) or pcidbg95.vxd (if running on DOS-based Windows). These files can be found [http://www.otto.to/~kasiwano/pdbg10.lzh here]. Sadly, this fork did not fix the slowdown issue present in original as T-tune. This fork was last updated in 2009 and pulled from the website in 2013+ ikaTune, together with made by the other two same person. Savestates are compatible across all three ika forks. HoweverFortunately, in October 2019, they were put back online, which might mean this one added a possible revival of working adjustable throttle to the ikaTune family and new updates under the horizon. It might also mean clock speed that works properly, which means the dev had a nostalgia trip and decided to put all back online with no intention of touching it again, tooemulation speed is accurate.
::;X millennium ikaTunefmgen:::A fork of plain X millennium with exactly version 05/02/14 test that uses fmgen to emulate audio. By far, the same changes worst documented emulator in this page. In order for its very gimmick to work, the original as T-tune + ikaTune, made by [http://nenecchi.kirara.st/php/dl.php?f=fmdllset.7z fmgen DLL set] must be placed together with the same personemulator. Savestates fmgen options are compatible across all three ika forkscontrolled through the . Fortunatelyini file, this one added in a working adjustable throttle to very poorly documented manner available in the clock speed skimpy Japanese-language readme that works properlycomes with the emulator. At one point, the same dev also offered a fork of eX1 named eX1 System Revision, which means naturally also required their fmgen DLL set, among other files. Unlike the original eX1, it did not support X1 Twin. Despite there being no trace of it left on their website, Emu-France dutifully archived a copy of the emulation speed is accuratelast release, dated January 1st, 2018.
::;WinX1 ~ikafumi~X1EMx:The only known fork ::A rather unusual port of WinX1 includes some changes present in X millennium for macOS from when it was still named Mac OS X. It is forked from the ikaTune releases − not alloriginal X millennium, hence most likely the ika''fumi'' (ika-flavoured). This one also beta macOS version; it uses fmgen and includes savestates and ROMEO support, but can’t export code from the sound output to WAVlast version of T-tune, for exampleamong other assorted sources. It Curiously, it also doesn’t fix the hideously fast emulation speed present in referenced the original WinX1X1EMU code and T-tune + ikaTune release 2’s functions. HoweverUnfortunately for Mac users, it is, according to the author, useful to emulate Lagrange L-2, as that game doesn’t play well with X millenniumit’s been dead for quite some time.
::;X millennium fmgenT-tune:A fork ::In the beginning of the 10-year span during which X millennium version 05/02/14 test that uses fmgen to emulate audio. By farstopped being updated, this fork was the worst documented emulator in this page. In order for its very gimmick to workone being most updated and, as a result, the [http://nenecchi.kirara.st/php/dl.php?f=fmdllset.7z fmgen DLL set] must be placed together fork with the emulatorbest compatibility. fmgen options are controlled through Because of this, it spawned lots of forks when the developer announced that there would be no more updates.ini fileDespite many improvements to sound and FM synthesizer emulation, in a very poorly documented manner available in the skimpy Japanese-language readme that comes as well as added compatibility with the emulator. At one pointX1 Turbo Z, the same dev also offered a this fork suffers of eX1 named eX1 System Revisionterrible slowdown, which naturally also required their fmgen DLL set, among other filesat least under Windows 10. Unlike Even if the original eX1emulation is cranked to 12 MHz − threefold overclocked −, it did not support X1 Twinstill runs much slower than it should. Despite there being no trace of If No Wait is enabled, however, it left on their website, Emu-France dutifully archived a copy of flies to the last release, dated January 1st, 2018opposite direction and runs humorously fast.
:::;Xmil106RSX millennium T-tune (STC 256-colour mod):A rather excellent fork :::This is a one-off mod of the last version of X millennium T-tune that manages made exclusively to not only resolve enhance the timing issues, but also add a lot experience of improvements and new stuff, such as savestates, integration with the host OS’s clipboard and the ability to create new disk imagesplaying Star Cruiser. Like the above fork, it This role-playing first-person space shooter uses fmgen as the sound enginepolygonal 3D graphics similar to Star Fox, yet and handles colour in a peculiar way: it is contained calculates internally 256-colour graphics and outputs them in the executable, no extra DLLs or external config files needed8-colour with dithering. The default configuration may cause This mod adds a Star Cruiser 256-colour video mode that bypasses the sound to be delayed; if that’s dithering calculation and shows the case, change the sound buffer to 100 ms game’s graphics in Emulate > Configure. All of all its changes are documented in the rather lengthy included readme8-bit glory. This fork stopped being updated in 2012It also adds some other enhancements, yet it still stands such as one mapping Star Cruiser cheats to unused keys. The full documentation of the best Sharp X1 emulators. The last version ever released changes can be downloaded found on its [http://web.archive.org/web/20130219152410if_20090924023008if_/http://wwwsapporo.cool.geocitiesne.jp/xmil106x1g/download.html original website], while the binary has been kindly archived by the developer of the original X millennium T-tune when the mod’s dev’s website went down − it can be found [http://www.x1center.org/Xmil106RSemu.zip html here].
:::;X1EMxX millennium T-tune + ikaTune:A rather unusual port :::The most widely known and used fork of X millennium for macOS from when it was still named Mac OS XT-tune after its demise. It is forked from received many important and useful new features and improvements, such as bugfixes regarding keyboard and CPU emulation, savestates, better memory handling, a revamped configuration screen and many changes to the original X millenniumsound emulation: to name a few, most likely the beta macOS version; use of NRTDRV for sound handling and the ability of saving sound output to a WAV file. For some of the new sound capabilities to work, it uses fmgen is necessary to put two files together with the emulator to enable ROMEO support: pcidebug.dll and includes code from either pcidebug.sys (if running on Windows NT) or pcidbg95.vxd (if running on DOS-based Windows). These files can be found [http://www.otto.to/~kasiwano/pdbg10.lzh here]. Sadly, this fork did not fix the last version of slowdown issue present in T-tune. This fork was last updated in 2009 and pulled from the website in 2013, among together with the other assorted sourcestwo ika forks. CuriouslyHowever, in October 2019, they were put back online, it which might mean a possible revival of the ikaTune family and new updates under the horizon. It might also referenced mean that the original X1EMU code dev had a nostalgia trip and T-tune + ikaTune release 2’s functions. Unfortunately for Mac usersdecided to put all back online with no intention of touching it again, it’s been dead for quite some timetoo.
:::;X millenniumXmil106RS:Born in :::A rather excellent fork of the last version of T-tune that manages to not only resolve the late 1990s as X1Rtiming issues, but also add a real-time mode fork lot of X1EMUimprovements and new stuff, such as savestates, X millennium was integration with the first Sharp X1 emulator for Windows, host OS’s clipboard and unarguably the most influential ability to datecreate new disk images. It was updated until version 0.26d’s release Like the above fork, it uses fmgen as the sound engine, yet it is contained in 2005the executable, when development halted for no apparent reasonextra DLLs or external config files needed. SuddenlyThe default configuration may cause the sound to be delayed; if that’s the case, change the sound buffer to 100 ms in December 2015, a little over ten years Emulate > Configure. All of silence, version 0its changes are documented in the rather lengthy included readme.60a was releasedThis fork stopped being updated in 2012, bringing emulation enhancements ported over from [[NEC PC-9800 series|Neko Project II]] among other small compatibility improvementsyet it still stands as one of the best Sharp X1 emulators. The gap between the last two releases was so wide, however, that version 0.60a all but flew under the radar, impacting the existing forks by little to nothingever released can be downloaded [http://web. In early 2019, the developer’s domain name expired and was not renewed, making a new release highly unlikely − at least before 2025, that isarchive.org/web/20130219152410if_/http:In what is likely a problem inherited from X1EMU, X millennium suffers from ridiculously fast unbridled clockspeed//www.geocities. This is a problem that hasn’t been solved even in 0jp/xmil106/Xmil106RS.60azip here].
;WinX1
:An independent emulator, born in 1999 and defunct in 2000. Differently from most other emulators, it is entirely in Japanese. Despite apparently not being a fork of anything, the author did refer to the source codes of X1EMU, X1R/X millennium and MAME. Rumours around the existence of versions 0.09 and 0.10 do float, as WinX1 ~ikafumi~ is said to be based off WinX1 0.10, yet those seem to be vaporware.
:;X1EMUWinX1 ~ikafumi~::The mother only known fork of WinX1 includes some changes present in the ikaTune releases − not all Sharp X1 emulators, hence the ika''fumi'' (ika-flavoured). First released in January 1999 This one also includes savestates and last updated in July 1999ROMEO support, X1EMU is designed but can’t export the sound output to be compatible both with [[Intel CPUs|IBM-PCs]] and [[NEC PC-9800 series|PC-98s]] running MS-DOS. The emulator runs in DOS protected mode, as suchWAV, it needs a copy of DOS4GWfor example.EXE to sit It also doesn’t fix the hideously fast emulation speed present in the same folder as itoriginal WinX1. Unlike most of its offspringHowever, it is entirely in Japanese. In late-1990s machines, it might not exhibit this issueaccording to the author, yet in modern computers, its emulation is ridiculously fastuseful to emulate Lagrange L-2, as there seems to be no programmed limitation on the clock speedthat game doesn’t play well with X millennium.
;X1 Emulator for X68000
:Probably the first truly functional Sharp X1 emulator to ever be coded, and the first to be open-source. It was first released through a BBS in ''1993'', when the Sharp X68000 was still on shelves all around Japan. In the readme, the original coder mentions an earlier payware he used as a reference simply named “X1 Emulator”, which was barely usable and doesn’t seem to be archived online. X1 Emulator for X68000 is only able to run at a maximum of 31 kHZ, and is incompatible with the D88 image format, accepting only 2D files. It is hideously outdated and pretty much useless nowadays for anyone who doesn’t own a Sharp X68000, yet it is an important footnote on Sharp X1 emulation history. After its initial release, it was picked up by another developer and received small updates until 1999 (!). Curiously, it has some functions that other emulators wouldn’t pick up on until over one decade later, such as having four emulated floppy drives, the option to change clock speed and not requiring ROM dumps to work. Its configurations are stored in the CONFIG.X1 file; for usage help, use the -? switch on the command line.
 
;X millenniumOne
:A port of X millennium to PalmOS 5. Apparently, it can only emulate the X1 Turbo. It has been confirmed to work on the T|T3, Zire72, T|T5 and Treo65 PDAs.
 
;X millennium for Dreamcast
:An independent little-known fork of X millennium that sees no updates since 2013. Offers options both for burning to a CD-R and loading from an SD card.
 
;X millennium Advance
:An official port of X millennium to the Game Boy Advance, of all platforms, first published in 2004. In regards of quality, it is as good as X millennium goes, yet it is understandably very stripped down: there is no keyboard support, meaning that only games that are controlled with a joystick will work, and it emulates the X1 Turbo only. Oddly, the font ROM files must be named in the format fontxxxx.x1 instead of the usual FNTxxxx.X1 in order for it to work.
===ROM dumps===
Most Sharp X1 emulators require ROM dumps to work. If the emulator you’ve chosen either returns an error at start or fails to boot, place the ROM files present in [http://blackdiamond.co.za/incomp/x1roms.zip this archive] in the emulator’s folder.For xmil_libretro: [https://github.com/libretro/xmil-libretro#readme bios load from retroarch system directory in a folder named xmil: ("IPLROM.X1" "IPLROM.X1T")]
[[Category:Computers]]
[[Category:Sharp X1 emulatorsZ80-based]]
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