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→Smoothing shaders
===Smoothing shaders===
These shaders, such as 2xSai, Super Eagle, Super 2xSai, scaleX, HQx , xBR, HQx or and xBRZ attempt to reduce the pixellation by smoothing and rounding. They can cause a lot of false positives and distortions, however, scaling the image 2x or 3x using nearest neighbor, then applying the smoothing shader will reduce the intensity of the smoothing by keeping the pixel shapes intact, eliminating most distortions while keeping a fairly smooth look.
===Dithering===