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Shaders and filters

17 bytes added, 16:58, 18 July 2013
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[[File:Crt-geom.png|thumb|170px|crt-geom-flat]]
===CRT Shaders===
{{Main|CRT Shaders}}
These replicate aperture grille CRTs, which have sharp images and strong scanlines. If you find that this doesn't look a damn thing like your old TV, it's probably because you owned a shadow-mask style CRT, which has less noticeable scanlines (the easiest way to tell the difference is to feel the curve of the screen; aperture grilles only curve horizontally if at all). Unfortunately, shadow masks require resolutions of upwards of 3000x4000 to emulate accurately, so all we have for the time being are aperture grille shaders.
This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]].
 
 
 
 
==Downloads==
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