Difference between revisions of "Shaders and filters"

From Emulation General Wiki
Jump to navigation Jump to search
(NTSC filters)
(Work in progress. Please add to it. Images needed.)
Line 1: Line 1:
 
==Work in progress. Please add to it. Images needed.==
 
==Work in progress. Please add to it. Images needed.==
 +
 +
 +
==File formats==
 +
 +
*.cg -
 +
 +
*.shader -
 +
 +
*.filter - Works in old [[bsnes]] and [[Retroarch]]. Not current Higan.
 +
 +
*.cge - Meta shader. Can stack several .cg files on top of one another
 +
 
==CRT shaders==
 
==CRT shaders==
  

Revision as of 17:32, 26 April 2013

Work in progress. Please add to it. Images needed.

File formats

  • .cg -
  • .shader -
  • .cge - Meta shader. Can stack several .cg files on top of one another

CRT shaders

These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there). For this reason, shaders replicating Aperture Grille CRts are all that we will see for the time being.

Use integer scaling. This means either using windowed mode (x2,x3,x4) or setting an integer scaling option in the video options. The reason is that non-integer scaled scanlines will result in uneven lines with artifacts.

NTSC filters

These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. They are created by blargg. They are in .filter format, and work on Retroarch and old versions of bsnes (but not the current higan).

Download:

Win32

Win64

Linux32

Linux64

MacOS

Downloads

https://github.com/libretro/common-shaders

Further reading

All things shaders and filters