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444 bytes added, 22:10, 18 March 2015
Border shader
This shader is supposed to appear the same as nearest neighbor (aka "unfiltered"), except with minor corrections when using a non-integer scale that are increasingly less noticeable the higher it is scaled. This shader is very useful to anyone who wants to keep things as sharp as possible without worrying about scale factors. Available in [http://gitorious.org/bsnes/xml-shaders/blobs/master/shaders/OpenGL/v1.0/Pixellate.shader XML] and [https://github.com/libretro/common-shaders/blob/master/pixellate.cg Cg] shader formats.
 
===Border===
 
A [https://github.com/libretro/common-shaders/tree/master/borders shader] that applies a border overlay to the game image. Can be used to fill empty areas on widescreen monitors with artwork, display a CRT or handheld bezel, or simulate [https://github.com/libretro/common-shaders/tree/master/borders/gameboy-player Game Boy Player] and [https://github.com/libretro/common-shaders/tree/master/borders/sgb Super Game Boy] output.
==Shaders on real CRTs==
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