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Shaders and filters

157 bytes added, 18 March
Notable ReShade shaders
:[https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Nvidia FreeStyle]
:[https://nvidia.custhelp.com/app/answers/detail/a_id/5521/~/nvidia-app-beta-faq What are the requirements to enable RTX Dynamic Vibrance?]
AI-powered filters are a new technology with the potential to further improve the emulation experience. These filters use machine learning to automatically enhance the visuals of content. Nvidia recently release their new Nvidia App[https://www.nvidia.com/en-us/software/nvidia-app/] which comes with new AI-powered filters called "Nvidia FreeStyle", one of them the filters is RTX Dynamic Vibrance option which is an AI-powered dynamic image enhancement without crashing colors. AI-powered filters offer exciting possibilities for the future of emulation. As the technology matures, expect even more advanced features and use cases to emerge, further improving the way we experience various content such as classic video games.
==Notable ReShade shaders==
These are not [[Shader_Presets|shader presets]]. But you can create your own custom preset using these .fx shaders. As some of the effects (RTGI and Motion Estimation etc.) require depth access, make sure to have your [https://wwwyoutu.youtube.combe/watch?v=zMceMD9OzIE 6C_NuhBVdXc depth buffer correctly configured] if you want to use them. See [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access this thread] for using reshade and depth buffer access for emulators.
;[https://www.martysmods.com/rtgi/ Pascal Gilcher's RTGI shader] ($)
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