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Shaders and filters

94 bytes added, 04:15, 16 August 2014
Types: Add pic of LCD shader
===LCD Shaders===
[[File:Lcd-grid.png|thumb|256px|cgwg's lcd-grid shader with image-adjustment color settings.]]
These replicate the look of a low resolution LCD display common on handhelds. These can range from a simple grid drawn around the pixels to a detailed recreation of each pixel's RGB subpixels. May also include motion blurring to simulate ghosting and washed out color gamuts.
This shader is supposed to appear the same as nearest neighbor (aka "unfiltered"), except with minor corrections when using a non-integer scale that are increasingly less noticeable the higher it is scaled. This shader is very useful to anyone who wants to keep things as sharp as possible without worrying about scale factors. Available in [http://gitorious.org/bsnes/xml-shaders/blobs/master/shaders/OpenGL/v1.0/Pixellate.shader XML] and [https://github.com/libretro/common-shaders/blob/master/pixellate.cg Cg] shader formats.
 
==Shaders on real CRTs==
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