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387 bytes removed, 14 January
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Notable ReShade shaders
[https://github.com/martymcmodding/ReShade-Optical-Flow qUINT Optical Flow]
:[[Wikipedia:Motion_estimation#Related_terms|Optical Flow]] for games in realtime. The nature of optical flow is to detect/compare changes between frames over time and then it gives us the motion vector in pixel color like flow map or normal map. [https://gist.github.com/martymcmodding/69c775f844124ec2c71c37541801c053 qUINT Motion Estimation]:[[Wikipedia:Motion_estimation#Related_terms|Motion estimation]] for games in realtime. Useful for Injecting TAA and per-object motion blurs into games [https://twitter.com/Dachsjaeger/status/1566850012163735552 (Demonstration)]. Also see [https://reshade.me/forum/shader-suggestions/6703-very-close-to-per-object-motion-blur-request-a-small-tweak this ReShade forum thread].
[https://github.com/lordbean-git/HQAA lordbean HQAA]
;Obsolete
:''[https://github.com/martymcmodding/qUINT/blob/master/Shaders/qUINT_mxao.fx qUINT MXAO]:Alternative to RTGI but there is no need to use MXAO, as RTGI does what it does much better.''
:''[https://gist.github.com/martymcmodding/69c775f844124ec2c71c37541801c053 qUINT Motion Estimation]:[[Wikipedia:Motion_estimation#Related_terms|Optical Flow]] for games in realtime. The nature of optical flow is to detect/compare changes between frames over time and then it gives us the motion vector in pixel color like flow map or normal map. Useful for Injecting TAA and per-object motion blurs into games [https://twitter.com/Dachsjaeger/status/1566850012163735552 (Demonstration)]. There is no need to use this one, as qUINT Optical Flow does what it does better.''
:''[https://github.com/lordbean-git/ASSMAA lordbean ASMAA]:Post-rendering Anti-Aliasing.''
:''[https://github.com/akgunter/crt-royale-reshade akgunter's crt-royale-reshade]:This is a port of the crt-royale shader by TroggleMonkey from RetroArch/libretro to ReShade 4.9+. Recommended to use "DevilSingh's CRT-Guest-Advanced, HD and NTSC" instead.''
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