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88 bytes removed, 12 January
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Notable ReShade shaders
:Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & '''Screen-Space''' Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every game.
::[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]
 
[https://github.com/martymcmodding/qUINT/blob/master/Shaders/qUINT_mxao.fx qUINT MXAO]
:Alternative to RTGI but there is no need to use MXAO, as RTGI does what it does much better.
[https://framedsc.com/ReshadeGuides/lutgenguide.htm qUINT lightroom]
[https://gist.github.com/martymcmodding/69c775f844124ec2c71c37541801c053 qUINT Motion Estimation]
:Injecting TAA and per-object motion blurs into games. [https://twitter.com/Dachsjaeger/status/1566850012163735552 Demonstration]
 
[https://github.com/martymcmodding/qUINT/blob/master/Shaders/qUINT_mxao.fx qUINT MXAO]
:Alternative to RTGI but there is no need to use MXAO, as RTGI does what it does much better.
[https://github.com/lordbean-git/HQAA lordbean HQAA]
:Post-rendering Anti-Aliasing.
 
[https://github.com/lordbean-git/ASSMAA lordbean ASMAA]
:Post-rendering Anti-Aliasing.
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