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Shaders and filters

53 bytes removed, 12 January
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Notable shaders for using with ReShade Presets
These are not [[Shader_Presets|shader presets]]. But you can create your own custom preset using these .fx shaders. As some of the effects (RTGI and Motion Estimation etc.) require depth access, make sure to have your [https://www.youtube.com/watch?v=zMceMD9OzIE depth buffer correctly configured] if you want to use them.
[https://www.patreon.com/mcflypg Pascal Gilcher's RTGI shader] (Screen-Space Ray Traced Global Illumination shader) ($)
:Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & '''Screen-Space''' Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every game.
::[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]
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