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Shaders and filters

41 bytes removed, 23:39, 25 July 2013
Should go on top
Shaders and filters can be applied to video games to achive some kind of visual effect. These can be from attempting to replicate [[Recommended Displays|aperture grille]] displays, NTSC cables, or something more exotic.
==TypesEmulator support=={{Main|List of shaders and filters}}[[File:Crt-geom.png|thumb|190px|crt-geom-flat.cg, a popular CRT shader. ]]===CRT Shaders==={{Main|CRT Shaders}} These replicate aperture grille CRTs, which have sharp images and strong scanlines. They do not replicate shadowmask CRT displays. ===NTSC Filters==={{Main|NTSC filters}} These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many systems have NTSC filters built into them. They can also be separately downloaded in .filter format. ===GameBoy Shader===[[File:Gb.png|thumb|190px|GameBoy Shader with default urine palette. Other palettes are available.]] This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]]. ==Emulators==List of emulators and what shaders they use.  
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
! scope="col" style="text-align: center;"|Name
.shader removed in [http://board.byuu.org/viewtopic.php?f=10&t=3806 future higan releases],
.fiter works in old [http://emulation-general.wikia.com/wiki/Bsnes bsnes]  Not current Higan.
|-
| style="text-align: center;"|[http://emulation-general.wikia.com/wiki/MAME MAME]
|
Support added in r5390 (after v1.0.0) Must be named shader.fx and be in the main directory.  PageUp to activate.
|-
| style="text-align: center;"|[[Dolphin]]
|Can only be used with OpenGL backend.
|}
 
 
==Types==
{{Main|List of shaders and filters}}
[[File:Crt-geom.png|thumb|190px|crt-geom-flat.cg, a popular CRT shader. ]]
===CRT Shaders===
{{Main|CRT Shaders}}
 
These replicate aperture grille CRTs, which have sharp images and strong scanlines. They do not replicate shadowmask CRT displays.
 
===NTSC Filters===
{{Main|NTSC filters}}
 
These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. Many systems have NTSC filters built into them. They can also be separately downloaded in .filter format.
 
===GameBoy Shader===
[[File:Gb.png|thumb|190px|GameBoy Shader with default urine palette. Other palettes are available.]]
 
This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]].
==Downloads==
Anonymous user

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