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Shaders and filters

98 bytes added, 02:13, 24 July 2013
Emulators
|.cg, .cgp, .filter, .shader
|
.shader only can be used through phoenix, not RGUI.
Filters from bsnes v82 and below work in RetroArch.
.cgp stacks several .cg files on top of one another.
|-
| style="text-align: center;"|[http://emulation-general.wikia.com/wiki/DOSBox DOSBox]
|.fx
|Only on special builds such as [http://ykhwong.x-y.net/ SVN Daum].
|-
| style="text-align: center;"|[http://emulation-general.wikia.com/wiki/Higan Higan]
| style="text-align: center;"|[http://emulation-general.wikia.com/wiki/PCSX-R PCSX-R]
|.slv/.slf, .vp/.fp
|Requires Pete's OpenGL2 or gpuBladeSoft.
|-
| style="text-align: center;"|[http://emulation-general.wikia.com/wiki/EPSXe ePSXe]
|.slv/.slf, .vp/.fp
|
Requires Pete's OpenGL2 or gpuBladeSoft.
|-
| style="text-align: center;"|[[PCSX2]]
|.fx
|
Support added in r5390 (after v1.0.0)
Support added in r5390 (after v1.0.0) Must be named shader.fx and be in the main directory PageUp to activate.|-| style="text-align: center;"|[[Dolphin]]|.txt|Can only be used with OpenGL backend.
|}

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