Difference between revisions of "Shaders and filters"

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<p class="de1">==CRT shaders==</p>
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<p class="de1">These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there).</p>
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<p class="de1">==NTSC filteers==</p>
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<p class="de1">These replicate the cables used to connect the system to the tv. They are created by blargg.</p>
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<p class="de1"></p>
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<p class="de1">==Downloads==</p>
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<p class="de1">https://github.com/libretro/common-shaders</p>
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<p class="de1">==Further reading==</p>
 
<p class="de1">[http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters]</p>
 
<p class="de1">[http://filthypants.blogspot.com/search/label/pixel%20shader All things shaders and filters]</p>
  
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</p>
 
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<p class="de1">https://github.com/libretro/common-shaders</p>
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<p class="de1">
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Revision as of 23:41, 24 April 2013

==CRT shaders==

These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there).

==NTSC filteers==

These replicate the cables used to connect the system to the tv. They are created by blargg.

==Downloads==

https://github.com/libretro/common-shaders

==Further reading==

All things shaders and filters