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Shader Presets

431 bytes added, 26 April
ShaderGlass
;Before diving in;
;*Some of the [[Shader Presets]] mentioned below include [[shaders and filters]] that are already available as enhancement/adjustment option (such as [https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nvdsp/To_use_Digital_Vibrance_to_make_your_desktop_colors_richer.htm digital vibrance]) in your [https://www.pcgamingwiki.com/wiki/Category:Graphics_Adaptor GPU driver control panel] or from your digital [[displays|display]] OSD. Some of those things may cause color clipping, exposure issues (due to using excessive digital adjustments to image) and [[Input lag]]. It's recommended to avoid usage of color or excessive image options/filters. You But you can use [[Displays|analog device/CRT]]'s OSD adjustments or another . Another proper option for this using the RTX Dynamic Vibrance option (See [[Shaders and filters#AI-powered filters]]) to avoid color crashing which comes with the new Nvidia App[https://www.nvidia.com/en-us/software/nvidia-app/] and top of that using a HDR device with [[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping]].
==RetroArch/Libretro==
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[[File:Using VMware_and_WindowCast_libretro_core_with_Duimon_DOSBox_preset.jpeg|thumb|298px|Using [[Windows_2000/XP/Vista_emulators|VMware]] and [[#WindowCast_for_Libretro|WindowCast libretro core]] with [[#Extra_Presets_for_HSM_projectOther_notable_presets_for_HSM_project|Duimon DOSBox preset]]]] 
==[https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464 WindowCast for Libretro]==
WindowCast for Libretro/libretro-wincapture (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator that doesn't have advanced pp shader implementation (like xemu, [[GameCube_emulators#Enhancements|Dolphin]], PCSX2[https://github.com/PCSX2/pcsx2/pull/7498#issue-1466652311 *]) or a PC game running in a window and then processing it with RetroArch's shader stack. [[#WindowCast for Libretro|WindowCast for Libretro]], [[#ReShade|ReShade]] or [[#ShaderGlass|ShaderGlass]] are the only decent way to do this if the emulator doesn't have any advanced pp shader implementation.
:You can find [https://github.com/SnowflakePowered/librashader librashader on GitHub].
:Reddit thread: [https://old.reddit.com/r/emulation/comments/17tgpqf/has_there_been_any_interest_in_librashader_support/ Has there been any interest in librashader support?]
::with v137 version, [[Ares]] emulator integrated librashader support thanks to [https://github.com/ares-emulator/ares/pull/1397 this pull request].
==Future==
*[https://www.youtube.com/watch?v=OIagIphxSwg "Integrum Retro" showcasing shader presets and overlays]
*"Retro Crisis" showcasing [https://www.youtube.com/watch?v=vDcmPpDUZwA Sonkun's presets], [https://www.youtube.com/watch?v=rEcUOEK8j3c Sonkun's NEW presets with new guest.r shaders], [https://www.youtube.com/watch?v=qhjXeo6e44Q CyberLab's NEW version of CRT-Royale], [https://www.youtube.com/watch?v=VghduLw79-E CyberLab Megatron 4K HDR], [https://www.youtube.com/watch?v=yNmJ0n-QMCY CyberLab's NEW Megatron presets for Death To Pixels Shader preset packs], [https://www.youtube.com/watch?v=_oM1SCv48-E Retro-Crisis-GDV-NTSC NEW PlayStation presets] and podcasts with [https://www.youtube.com/watch?v=9jtpXtJbRps Hyperspace Madness - Creator of Mega Bezel] and [https://www.youtube.com/watch?v=hu3mtPbfMTk CyberLab - Creator of Mega Bezel Death To Pixels Shader Preset Pack]
*[https://forums.libretro.com/t/please-show-off-what-crt-shaders-can-do/19193?page=303 libretro forum: what crt shaders can do]
[[Category:FAQs]]
[[Category:Shaders/Filters]]
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