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Shader Presets

2,605 bytes removed, 12 January
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ReShade
====Notable shaders for using with ReShade Presets====
These are not shader presets. But you can create your own custom preset using these .fx shaders. <small><div style="height:60em; width:500px; overflow:auto; border:2px solid black;">{| class="wikitable" style="text-align:center;"|-|[https://www.patreon.com/mcflypg Pascal Gilcher's <abbr title="Screen-Space Ray Traced Global Illumination shader">RTGI shader</abbr>] ($):Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & '''Screen-Space''' Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every game. <ref>[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]</ref>::Reshade needs See [https://www.youtube.com/watch?v=zMceMD9OzIE '''depth buffer access'''] to make the RTGI shader work properly.[https://framedsc.com/ReshadeGuides/lutgenguide.htm qUINT lightroomShaders_and_filters#Notable_shaders_for_using_with_ReShade_Presets]:LUTs (Look-up Tables) are a cheap and simple way of changing the colours of your game without having to rely on a huge stack of shaders that eats at your performance. You can use them to make in-game colours look more natural (colour correction), or give your game a certain stylised look (colour grading).[https://gist.github.com/martymcmodding/69c775f844124ec2c71c37541801c053 qUINT Motion Estimation]:Injecting TAA and per-object motion blurs into games[https://twitterthis section.com/Dachsjaeger/status/1566850012163735552 *].[https://github.com/martymcmodding/qUINT/blob/master/Shaders/qUINT_mxao.fx qUINT MXAO]:Alternative to RTGI but there is no need to use MXAO, as RTGI does what it does much better.[https://github.com/lordbean-git/HQAA lordbean HQAA]:Post-rendering Anti-Aliasing.[https://github.com/lordbean-git/ASSMAA lordbean ASMAA]:Post-rendering Anti-Aliasing.[https://github.com/MajorPainTheCactus/AutoHDR-ReShade AutoHDR]:This add on is ideally intended to be used with the Sony Megatron ReShade Port Presets.[https://github.com/Matsilagi/RSRetroArch/ matsilagi's RSRetroArch]:Repository of RetroArch and retro-related shaders / shaders from programs, ported for ReShade[https://github.com/akgunter/crt-royale-reshade akgunter's crt-royale-reshade]:This is a port of the crt-royale shader by TroggleMonkey from RetroArch/libretro to ReShade 4.9+.[https://forums.libretro.com/t/crt-guest-advanced-hd-and-ntsc-for-reshade/41880 DevilSingh's CRT-Guest-Advanced, HD and NTSC for ReShade]|}</div></small>
==[https://github.com/mausimus/ShaderGlass/releases ShaderGlass]==
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