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Shader Presets

40 bytes added, 14:57, 25 April 2023
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Reshade usage scenario example
[https://youtu.be/dpSi5yn2emY?t=18 Demonstration]
===Reshade usage scenario example[[List_of_shaders_and_filters|Notable shaders for using with Presets]]===
'''[https://www.patreon.com/mcflypg Pascal Gilcher's <abbr title="Screen-Space Ray Traced Global Illumination shader">RTGI shader</abbr>] ($)''' <small>''(This one is not preset. But you can create your own custom preset using this shader with other ones)''</small><br/>
Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & Screen-Space Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every games.<ref>[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]</ref>
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