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Shader Presets

9 bytes added, 14:36, 25 April 2023
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Pascal Gilcher's RTGI ($)
Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & Screen-Space Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every games.<ref>[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]</ref>
'''Reshade needs [https://www.youtube.com/watch?v=zMceMD9OzIE depth buffer access] to make the RTGI shader workproperly'''.
==Future==
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