Changes

Jump to navigation Jump to search

Shader Presets

1,272 bytes added, 14:32, 25 April 2023
no edit summary
===[https://snowflakepowe.red/blog/introducing-librashader-2023-01-14/ Librashader]===
librashader is a complete reimplementation of the RetroArch slang shader pipeline that allows standalone emulators to easily and optionally implement support for RetroArch-style shaders and shader presets.
 
==ReShade==
ReShade is a '''generic post-processing injector''' for games and video software developed by [https://github.com/crosire crosire]. Similar to libretro effects are saved with a special extension:
 
.fx'''h''' for '''fx'''
 
And again similar to libretro you can tweak them to fit your needs.
 
===[https://reshade.me/forum/shader-discussion/6140-reshade-shaders-repository-index Reshade Shaders Repository Index]===
 
===[https://www.patreon.com/mcflypg Pascal Gilcher's <abbr title="Screen-Space Ray Traced Global Illumination shader">RTGI</abbr>] ($)===
Developed by [https://twitter.com/mcflypg Pascal "Marty McFly" Gilcher], RTGI & Screen-Space Ray Traced Global Illumination is an upcoming shader for ReShade which make use of Path Tracing to bring Real Time Global Illumination to every games. Global Illumination is certainly not something new for games but unlike conventional Baked / Precomputed Realtime GI, Marty McFly's Path Traced solution can provide a way more realistic and physically correct Global Illumination for every games.<ref>[https://www.youtube.com/watch?v=ZOPgXRZSvzQ Ray Tracing Revolution's video about RTGI]</ref>
 
'''Reshade needs [https://www.youtube.com/watch?v=zMceMD9OzIE depth buffer access] to make the RTGI shader work'''.
==Future==
11,075
edits

Navigation menu