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Sega VMU emulators

141 bytes added, 23 April
vmu isn't a standalone console to succeed anything
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The '''[[gametech:VMU|Sega VMU]]''', short for '''Visual Memory Unit''', is a [[Sega Dreamcast emulators|Dreamcast]] accessory that is stowed inside the gamepad, serving the purposes of second screen during gameplay, storage device and, when unplugged, pocket calendar and handheld game console. Its two first functions are implemented in many, if not most, Dreamcast emulators, but its qualities as a rudimentary handheld are left fully for standalone VMU emulators, which this article is about. It is also known as '''Visual Memory''' in Japan and '''VMS (Visual Memory System)''' in Japan and in PAL regions. It competed with the [[PocketStation emulators|Sony PocketStation]], a [[PlayStation emulators|PlayStation]] accessory launched one year later. Its 48×32 screen makes it one of the most low-res game consoles of all time, together with the GameKing (also 48×32) and also its competitor (32×32) and the [[Pokémon mini emulators|Pokémon mini]] (96×64). Its games were distributed as bonus features of Dreamcast games: they must be downloaded to the VMU when stowed in a controller.
It runs on a Sanyo LC8670 8-bit CPU and is equipped with 128 kB of flash memory, of which 28 kB are reserved for the system. The remaining 100 kB are divided into 200 blocks of 512 B. The VMU is also equipped with two 6V batteries, used not only to power the system — giving it a few hours of autonomy —, but also to maintain its real-time clock. It has the ability of coupling itself to another VMU for multiplayer features and transfer of save data.
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[Sega_Dreamcast_emulators#Peripherals_and_hardware_featuresHardware_features_and_peripherals|<abbr title="VMU communication with Dreamcast system emulation">Dreamcast<br/>connection</abbr>]]
! scope="col"| [[libretro]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
| ElysianVMU
| align=left|{{Icon|Windows|Linux|macOS|Web}}
| [httphttps://evmu.elysianshadowsgithub.com 0/gyrovorbis/libevmu/releases/ 1.26.01] [https://github.com/gyrovorbis/libevmu Github Repo for core]
| {{✗}}
| {{✗}}
| {{~}}
| {{Y}}
| {{✗}}
|-
| ElysianVMU
| align=left|{{Icon|LiA}}
| [httphttps://evmu.elysianshadowsgithub.com/ 0gyrovorbis/libevmu/releases/ 1.26.01] [https://github.com/gyrovorbis/libevmu Github Repo for core]
| {{✗}}
| {{✗}}
;ElysianVMU
:An extremely ambitious project from the developers of ''Elysian Shadows'', a crowdfunded game that was supposed to be launched for all then-modern systems plus the Dreamcast. The closed-source ElysianVMU was supposed to be the ultimate VMU emulator ever, with an external Jet Set Radio graffiti editor, serial (VMU-to-VMU) communication support via TCP, and perhaps most importantly, an SDK to allow it to communicate with PC games that wished to use a VMU as an accessory. Ports for iOS and Android were announced, together with plans to make the emulator on a smartphone communicate with a game being played on the PC. It generated a lot of hype in the community until development laid dormant in 2018, not too long before the game that birthed it also seemed to fizzle out — the devteam last tweeted in early 2019 and , but the “upcoming” game discord community is still being listed as ''coming soon to Ouya''going. The emulator itself? It’s It was barely usable; no sound emulation seems seemed to be implemented and compatibility is was worse than old versions of SoftVMS. The core of the emulator was open sourced in 2023, with new releases in 2023.
;DirectVMS
{{Sega}}
[[Category:Consoles|!VMU]][[Category:Handheld consoles|!VMU]][[Category:Hybrid consoles|!VMU]][[Category:Sega consoles|!VMU]][[Category:Sixth-generation video game consoles|!VMU]][[Category:Peripherals/Accessories|!VMU]]
[[Category:Sega VMU emulators|*]]
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