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Scaling

604 bytes added, 02:52, 28 August 2013
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==Shaders==
 
 
==CRT monitor==
 
Because not all systems use the same resolution, if you want them to be native resolution on your CRT Monitor you either have to make a different custom resolution for each game, OR you can make one resolution that has a really high horizontal res, scale games to fit that resolution, and send that to your CRT which gets squished to 4:3. The latter is the better option since you don't have to change resolutions for every game you play, and bonus points if the horizontal res is an integer scale of several common console resolutions (3840 is a common multiple of 240, 256, and 384)
[[Category:FAQs]]
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