Difference between revisions of "Scaling"

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(Neartest neighbor integer scaling)
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Very important thing for emulation. Please expand upon this WIP article.
 
Very important thing for emulation. Please expand upon this WIP article.
  
==Neartest neighbor integer scaling==
+
==Integer scaling==
 
Integer scaling is scaling by a factor of a whole number, so 2x, 3x, 4x, etc. In RetroArch, the option scales the image up to the greatest integer scale below the set resolution. So for instance, if you set your fullscreen resolution to 1920x1080 and enable integer scaling, it will only scale a 320x240 image up to 1280x960, and leave black borders all around.
 
Integer scaling is scaling by a factor of a whole number, so 2x, 3x, 4x, etc. In RetroArch, the option scales the image up to the greatest integer scale below the set resolution. So for instance, if you set your fullscreen resolution to 1920x1080 and enable integer scaling, it will only scale a 320x240 image up to 1280x960, and leave black borders all around.
  

Revision as of 05:16, 6 August 2013

The original text at the top. Scaled text on the bottom. Showing improper scaling

Very important thing for emulation. Please expand upon this WIP article.

Integer scaling

Integer scaling is scaling by a factor of a whole number, so 2x, 3x, 4x, etc. In RetroArch, the option scales the image up to the greatest integer scale below the set resolution. So for instance, if you set your fullscreen resolution to 1920x1080 and enable integer scaling, it will only scale a 320x240 image up to 1280x960, and leave black borders all around.

Scaling 2D

Scaling 3D

Shaders