Editing Scaling
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[[File:Integer_scaling.png|thumb|250px|right|The original text at the top. Scaled text on the bottom. Showing improper scaling]] | [[File:Integer_scaling.png|thumb|250px|right|The original text at the top. Scaled text on the bottom. Showing improper scaling]] | ||
− | + | A very important thing for emulation. Please expand upon this WIP article. | |
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==Integer scaling== | ==Integer scaling== | ||
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==CRT monitor== | ==CRT monitor== | ||
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+ | Because not all systems use the same resolution, if you want them to be native resolution on your CRT Monitor you either have to make a different custom resolution for each game, OR you can make one resolution that has a really high horizontal res, scale games to fit that resolution, and send that to your CRT which gets squished to 4:3. The latter is the better option since you don't have to change resolutions for every game you play, and bonus points if the horizontal res is an integer scale of several common console resolutions (3840 is a common multiple of 240, 256, and 384) | ||
[[Category:FAQs]] | [[Category:FAQs]] |