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Save disk space for ISOs

115 bytes added, 13:04, 23 August 2015
LET'S PLAY GAME BUTCHERING GAME
Of course, there are also the devs who don't merely use garbage data for padding, but also bloat '''the game data part'''. For instance, Tengai Makyou IV PSP has a specific FMV movie duplicated a dozen times, and the Megaman Collection on GC stores its sound data using an uncompressed format bringing the size of that portion alone to 1GB. In many of these cases, there's just not much you can do about it without destructively altering game data.
So what do some people do? Note when I say "delete" it often means replacing the file with a 1KB dummy file to prevent the ISO file structure from collapsing on itself. Of course, it's not like some idiots care anyways about keeping the thing in a semi-playable state.
* They delete all videos: this brings Super Smash Bros Brawl to 4.7GB.
* They delete all voice acting and occasionally sound and music: this brings Xenoblade PAL to 4.2 GB with even only one of both dubs removed.
Since this results in most of the case in very noticeable detrimental effects in gameplay (if the game doesn't crash outright), this is nothing short of mutilating the game image, and the fuckers doing this then uploading the game (bonus points if they remove chunks from the game to make room for a shitty intro screen) have a special spot in Hell.
 
tl;dr: Avoid.
Anonymous user

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