Changes

Jump to navigation Jump to search

SSF

2,981 bytes added, 21:54, 3 September 2015
Guides and Info: damn
[https://www.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.geocities.jp%2Fmj3kj8o5%2Fssf%2Fsetting.html&sandbox=1 Shima's FAQ about compatibility issues. Note that this is Japanese-to-English Google Translate, and has very shoddy syntax as a result.]
 
===Troubleshooting===
A rough translation of Shima's FAQ about compatibility issues with various games and fixes for them. The original can be found [http://www.geocities.jp/mj3kj8o5/ssf/setting.html here].
 
The configuration closest to accurate hardware emulation would be: Enable "Bus Wait". Set "Bus Wait Clock" to 0. Enable "SH2 DMA Real Transfer". Alternatively, "Setting5" (holding the 5 keyboard button at startup) achieves similar results.
 
General issues:
* '''Character sprites in SNK games don't appear:''' Change "Cartridge" to "1MBytes RAM Cartridge".
* '''Flickering in FMVs:''' Enable "Check Cycle Pattern".
* '''No sound:''' Enable "Memory Access Wait".
* '''Stuttering sound:''' Enable "Scanline Base Timing".
 
Game-specific issues:
* '''Marvel Super Heroes Vs. Street Fighter''' (fix for sound noise): Disable "Sound Thread".
* '''Idol Janshi Suchie-Pai II''' (fix for cutscenes): Enable "Check Cycle Pattern" and "VDP2 RAM Revision Access".
* '''The Tower:''' Enable "VDP2 RAM Write Timing".
* '''Quovadis 2''' (fix for FMVs): Set "Dot Clock" to 3.0 or above, and "EZ Setting" to "High".
* '''Galjan''': Enable "SH2 DMA Real Transfer".
* '''Whizz, Thunder Hawk II''': Enable "Bus Wait".
* '''Dark Savior''': Enable "Bus Wait" (fix for logo). Enable "VDP2 RAM Revision Access" (fix for save data screen).
* '''Taito Chase HQ Plus SC'''I: Enable "CD Track/Index".
* '''Daytona USA Circuit Edition''': Enable "VDP2 RAM Revision Access".
* '''Virtua Fighter 2''': Enable "VDP2 RAM Revision Access" (fix for key config screen). Enable "Memory Access Wait".
* '''Baroque''' (FMV issues): Enable "Check Sprite Priority".
* '''Sonic Jam''': Set "Dot Clock" to 2.7 or above. Enable "Check Cycle Pattern" (fix for 2P Mode in Sonic 2).
* '''Lunar Silver Star Story''' (FMV issues): Enable "SCU DMA Delay Interrupt".
* '''Grandia''' (FMV issues): Set "Dot Clock" on 3.7 or above. Set "SlaveSH2 Speed" to 90%, Set "EZ Setting" to Highest.
* '''Deep Fear, Daina ☆ Airan, Mr. Bones, X-Men Vs. Street Fighter''': Enable "Memory Access Wait".
* '''Riglord Saga 2''': Set "Dot Clock" to 3 or above.
* '''Sol Divide''': Set "Dot Clock" to 3.4 or above.
* '''Pro Mahjong Kiwame S, Megaman X3''': Set "Dot Clock" to 3.7 or above. Set "1Block Clock" to a value as low as possible.
* '''World Heroes Perfect, Castlevania Symphony of the Night''' (fix for data select screen), '''Macross Do You Remember Love''': Enable "VDP2 RAM Revision Access".
* '''Chaos Seed''': Enable "Check Cycle Pattern". Enable "VDP2 RAM Revision Access".
* '''Denpa Shounenteki Game, Astal''': Enable "SH2 Cache".
* '''Gokujou Parodius Da! Deluxe Pack (aka Fantastic Journey)''': Enable "Bus Wait", Set "Bus Wait Clock" to 0.
* '''Ruri Iro no Yuki''' (fix for company logo among other stuff): Enable "Check Cycle Pattern".
* '''Toshinden URA''' (if FMVs skip): Set "1Block Clock" to 50. Disable "Check SlaveSH2 Idle Loop". Enable "Bus Wait". Set "Bus Wait Clock" to 1. Enable "Enable Instruction Cache".
===Free Virtual Drive Software===
Anonymous user

Navigation menu