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Ryujinx

1,695 bytes added, 17:59, 13 March 2023
Update download link
{{Infobox emulator
|logo = Ryujinx-Logo.png
|logowidth = 150130
|active = Yes
|platform = [[Emulators on Windows, |Windows]]<br/>[[Emulators on Linux, |Linux]]<br/>[[Emulators on macOS|macOS]]
|target = [[Nintendo Switch emulators|Nintendo Switch]]
|developer = [https://github.com/gdkchan/ gdkchan] <small>(Project lead)</small> [https://github.com/Ryujinx/Ryujinx/graphs/contributors Ryujinx team]
|prog-lang = C#
|website = [https://ryujinx.org/ ryujinx.org/]
|source = [https://github.com/Ryujinx/Ryujinx GitHub]
|support = [https://www.patreon.com/ryujinx Patreon]
|license = MIT
|compatibility = [https://github.com/Ryujinx/Ryujinx-Games-List/issues Compatibility list]
|bios = [[Emulator_Files#Nintendo_Switch|Required]]
}}
 '''Ryujinx''' is an experimental, free and open-source [[Nintendo Switch emulators|Nintendo Switch]] emulator/debugger written in C#, unlike most emulators that are created with C++ or Cavailable under the MIT license. Its "sibling", [[yuzu]], like most emulators, is written in C++. Due to its preliminary state, it has not yet had a stable release.
==Download==
{| cellpadding="4"|-|align=center|{{Icon|Win|Lin|Mac}}|'''[https://ryujinx.org/#/Build download Latest automatic builds] (All 64-bit Linux, macOS, Windows. '''<br/><small>Windows build requires [https://www.openal.org/downloads/OpenAL11CoreSDKoalinst.zip OpenAL].)</small>|}
==Overview==
The Switch port of Puyo Puyo Tetris was the first commercial game to show a logoin early February 2018<ref>{{cite web|title=Experimental Switch emulator in C#|url=https://gbatemp.net/threads/experimental-switch-emulator-in-c.495982/|publisher=GBAtemp|author=gdkchan|date=February 05, 2018|accessdate=August 07, 2018}}</ref> The titles [https://www.youtube.com/watch?v=1Ux9MFHgLiM Cave Story+], [https://www.youtube.com/watch?v=uNs05L7Ch0c The Binding of Isaac: Afterbirth+], [https://www.reddit.com/r/Ryujinx/comments/8g2zz9/old_news/ One Piece Unlimited World Red Edition Deluxe Edition] and [https://www.youtube.com/watch?v=NvKz6YPYIDU 1-2 Switch] were among the first group of games to boot on this emulator on April to May 2018. Ryujinx was able to boot and render the introductions of Super Mario Odyssey on [https://www.youtube.com/watch?v=2eTtB-Rwung early June 2018]. The [https://www.youtube.com/watch?v=HC1xE3X6VgY aforementioned ''One Piece'' title] was the first 3D game to load in-game in Ryujinx in early [https://www.youtube.com/watch?v=voEByHuUB6Q July 2018]. Even though Ryujinx and yuzu's teams are composed of different people, their development has been steady and almost equal, though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. The majority of games in the Nintendo Switch library boot past menus and go in-game on this emulator, with roughly half of those considered playable without bugs.<ref name="gamedb">{{cite web|url=https://github.com/Ryujinx/Ryujinx-Games-List/issues|title=Ryujinx Game Compatibility List}}.</ref> Ryujinx has an active [https://blog.ryujinx.org/ blog] presence. The Ryujinx team make their own progress reports that are released first on Patreon for contributors, then on their website a week later. Feature announcements are released on multiple platforms simultaneously including the Ryujinx blog, Patreon, Twitter, and Reddit. Though initially some research was shared between the two Switch emulators, (be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu), since 2019 Ryujinx has operated under the MIT license, making code only able to be ported in one direction; it is only possible for yuzu to port Ryujinx's code, while Ryujinx may not use yuzu's code. There has been some mild controversy over certain yuzu code implementations that purportedly contain Ryujinx code without attributing the source, which would be a violation of licensing requirements.<ref name="github1">{{cite web|url=https://github.com/yuzu-emu/yuzu/pull/4292#issuecomment-657031415|title=Yuzu github mii service PR attribution complaint}}.</ref><ref name="github2">{{cite web|url=https://github.com/yuzu-emu/yuzu/pull/4729#issuecomment-701680602|title=Yuzu github nvdec PR attribution complaint}}.</ref><ref name="github3">{{cite web|url=https://github.com/yuzu-emu/yuzu/pull/3271#pullrequestreview-338357762|title=Yuzu glue services PR attribution review}}.</ref><ref name="github4">{{cite web|url=https://github.com/yuzu-emu/yuzu/pulls?q=is%3Apr+gdkchan|title=Number of times Ryujinx creator gdkchan is directly referenced in yuzu PRs}}.</ref>
Even though Ryujinx and yuzu's teams are composed of different peopleIn July 2020, their development is steady and almost equalresolution upscaling was implemented. Though Ryujinx seems With a sufficiently powerful system, upscaling to be a bit quicker in booting previously incompatible games 4K or improving the rendering of certain games. Some games already run welleven 8K is possible.<ref name="SonicMania">{{cite web|url=https://wwwblog.youtuberyujinx.comorg/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018introducing-08resolution-07|date=2018-05-30}}<scaling/ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref>
Be sure to read this first insightful [https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018) from its sister emulator, yuzuAt the end of August 2020, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between was the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and first Nintendo Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible to implement [https://blog.ryujinx.org/ bloglocal-wireless-technical-walkthrough local wireless multiplayer support] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should . This allows games that support local multiplayer to be fairly equivalent. played with other people globally that are also using Ryujinx's team makes their own progress report videos on their YT channel. Also, refer This feature suffers from desynchronization issues and frequent disconnects due to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progresslack of a disk shader cache.
*[On November 12, 2020, Ryujinx implemented a robust disk shader cache into the emulator.<ref>https://blog.ryujinx.org/#shader-cache-is-finally-here/</Compatibility Compatibility List]ref>
==References==
<references />
==External Linkslinks==
*[https://ryujinx.org Official Website]
*[https://www.youtube.com/channel/UCAgHOlotXfMgGcYDShkdIcg Official YouTube channel]
*[https://www.reddit.com/r/Ryujinx reddit] (Great place for finding new Youtube video uploads)
[[Category:Emulators]][[Category:Console emulators]][[Category:Handheld console emulators]][[Category:Home console emulators]][[Category:Hybrid console emulators]]
[[Category:Nintendo Switch emulators]]
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:macOS emulation software]]
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