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Ryujinx

46 bytes added, 01:26, 24 September 2020
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One of the links led to a 404, so I replaced it with an Internet Archive link
Even though Ryujinx and yuzu's teams are composed of different people, their development is steady and almost equal. Though Ryujinx seems to be a bit quicker in booting previously incompatible games or improving the rendering of certain games. Some games already run well.<ref name="SonicMania">{{cite web|url=https://www.youtube.com/watch?v=LFJUdd5xDA4|title=Sonic Mania - Ryujinx (Nintendo Switch Emulator)|publisher=Youtube|accessdate=2018-08-07|date=2018-05-30}}</ref><ref name="60FPS-games">{{cite web|url=https://www.youtube.com/watch?v=sTt-ap5K4XU|title=Ryujinx - 60 FPS Games!|publisher=Youtube|accessdate=2018-08-07|date=2018-08-01}}</ref>
Be sure to read this first insightful [https://web.archive.org/web/20180810072629if_/https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-1/ progress blog report] (July 14, 2018) from its sister emulator, yuzu, which also tells of a lot of research and code sharing between that emulator and Ryujinx. It also covers a significant number of surprising similarities between the hardware and operating systems of the [[Nintendo_3DS_emulators|3DS]] and Switch. Thus, a lot of the code made for the 3DS emulator [[Citra]] was also shared and re-interpreted for yuzu and Ryujinx. Ryujinx doesn't have a visible [https://blog.ryujinx.org/ blog] presence yet, although yuzu's regularly updated blog is useful as both emulators' progress should be fairly equivalent. Ryujinx's team makes their own progress report videos on their YT channel. Also, refer to the Reddit thread under the [[#External_Links|External Links]] list to see new video uploads on this emulator's progress.
In July 2020, resolution upscaling was implemented. With a sufficiently powerful system, upscaling to 2K, 4K, or even 8K is possible.<ref>https://blog.ryujinx.org/introducing-resolution-scaling/</ref>
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