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{{Infobox emulator
 
{{Infobox emulator
 
|title = Rustation
 
|title = Rustation
|logo = Rustation_logo.png
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|logo =
|logowidth =  
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|logowidth =
|version = 0.0.3
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|version = N/A
 
|active = No
 
|active = No
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
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|platform = Windows, Linux, macOS
 
|target = [[PlayStation emulators|PlayStation]]
 
|target = [[PlayStation emulators|PlayStation]]
|developer = Lionel Flandrin <small>(simias)</small>
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|developer =
|prog-lang = Rust
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|prog-lang =
 
|website =
 
|website =
|license = GNU GPLv2+
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|source =
|source = [https://github.com/simias/rustation GitHub]<br/>[https://github.com/simias/rustation-libretro GitHub] <small>(libretro upstream)</small>
 
 
}}
 
}}
 
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'''Rustation''' is an open-source [[PlayStation emulators|PlayStation emulator]] that doesn't require a plugin-based system.
'''Rustation''' is an open-source [[PlayStation emulators|PlayStation emulator]] that doesn't require a plugin-based system. It's written in the Rust programming language and has a [[libretro]] core.
 
 
 
==Overview==
 
The first commit for Rustation was made on [https://github.com/simias/rustation/commit/017db106eaf9b8268eb58a24612da948f4b8c2fc February 17, 2015], and many commits have since been added over the next two years. However, the last commit was made in [https://github.com/simias/rustation/commits/master September 2017] and was never followed up; the same is also true of the libretro core. The libretro team, meanwhile, used the work done in Rustation to create the [[Mednafen|Beetle PSX]] ''HW'' core, in which an OpenGL 3.3 renderer is used instead of the previous software renderer.<ref name="libretro-Rustation">{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=PSX-OpenGL-Experimental|title=PlayStation Emulator Gets Experimental OpenGL Renderer|publisher=Phoronix|author=Michael Larabel|accessdate=2018-12-14|date=31 May 2016}}</ref> That core is said to be one of the first PlayStation emulators to use modern OpenGL, as it differs from the fixed-function OpenGL used in older OpenGL-based emulator plugins.
 
 
 
The original repository only contains the source code for the core of the emulator. The OpenGL renderer and the libretro interface is in the rustation-libretro repository. Game performance is poor; only a few games can boot.
 
 
 
===Features===
 
These things are either fully or partially implemented:
 
* CPU
 
* Basic GTE support (ported from mednafen PSX)
 
* Instruction cache
 
* Interrupts
 
* Basic GPU (no semi-transparency or mask bit emulation)
 
* Timers (incomplete)
 
* DMA
 
* Debugger
 
* CDROM controller (missing many commands)
 
* Gamepad controller (only digital pad for now)
 
 
 
<u>'''To-do list:'''</u>
 
* Many things in the GPU
 
* MDEC (Probably for movie playback. [[Avocado]] is in the midst of implementing this one)
 
* SPU
 
* Memory card
 
* CPU pipeline emulation
 
* More accurate timings
 
* Many, many other things...
 
 
 
==References==
 
{{Reflist}}
 
 
 
==External Links==
 
* [https://www.libretro.com/index.php/category/rustation/ Official blog] (For Rustation in libretro)
 
* [https://8ch.net/psx/index.html /psx/ board on 8chan] (Informal place created by simias to discuss this emulator and PlayStation related things)
 
 
 
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
 
[[Category:Home console emulators]]
 
 
[[Category:PlayStation emulators]]
 
[[Category:PlayStation emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]

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