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RetroArch

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{{Infoboxsoftware|image logo = retroarchRetroarch.png|first logowidth = 1250|developer = Squarepusher, themaister, [https://github.0.0.2com/libretro/RetroArch/graphs/contributors others]|version = {{Version|RetroArch}}|second active = Yes|third platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on Haiku|Haiku]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on iOS|iOS]] (jailbroken)<br/>[[Emulators on Raspberry Pi|Raspberry Pi]]<br/>[[Emulators on Pandora|Pandora]]<br/>[[Emulators on DragonBox Pyra|Pyra]]<br/>[[Emulators on PS2|PlayStation 2]]<br/>[[Emulators on PS3|PlayStation 3]]<br/>[[Emulators on PS4|PlayStation 4]] (Unofficial)<br/>[[Emulators on PSP|PlayStation Portable]]<br/>[[Emulators on Vita|PlayStation Vita/TV]]<br/>[[Emulators on Xbox|Xbox]]<br/>[[Emulators on Xbox 360|Xbox 360]]<br/>[[Emulators on Xbox One|Xbox One]]<br/>[[Emulators on GameCube|GameCube]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Wii U|Wii U]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on 3DS|Nintendo 3DS]]<br/>[[Emulators on GCW Zero|GCW Zero]] (Unofficial)<br/>OpenDingux<br/>BlackBerry<br/>Steam Link<br/>Leapfrog|type = Multi[[libretro]] frontend|prog-platformlang = C, C++|fourth website = Squarepusher, themaister, others[https://www.libretro.com/ libretro.com]|fifth support = [httphttps://www.patreon.com/libretroPatreon]<br/>[https://github.com/sponsors/ libretroGitHub Sponsor]<br/>[https://liberapay.com/Libretro/donate Liberapay]|sixth source = [https://github.com/libretro GitHub]|license = GNU GPLv3}}
'''[[wikipedia:RetroArch|RetroArch]]''' (formerly '''SSNES''' ) is an open -source, multi-platform frontend for the [[libretro]] API[[Frontends|frontend]] written in C or C++. It is designed to be a fast, lightweight, and portable [[multi-system emulator]]. RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.
==Downloads==
Note: Some libretro cores are maintained separately from their originators, and thus possess a different update timeline.*[httphttps://wwwbuildbot.libretro.com/indexstable/ RetroArch Stable Builds]*[https://buildbot.libretro.phpcom/downloadsnightly/ RetroArch (all versions)Nightly Builds===PC Versions===*[https://wwwbuildbot.dropboxlibretro.com/shnightly/91sakv0qdyxjx9fwindows/cGOfV7ZOKd Dev builds (Windows 64RetroArch-bitNightly-Installer]*Ubuntu PPAs: [https://launchpad.net/~libretro/+archive/ubuntu/stable Stable], Android)[https://launchpad.net/~libretro/+archive/ubuntu/testing Nightly/Testing]*Arch Linux User Repositories: [httphttps://wwwaur.mediafirearchlinux.com/downloadorg/yrydc78bl6y82z4packages/retroarch-phoenixgit/ Testing], [https://aur.archlinux.7z RetroArch-Phoenix launcher (Windows 64-bit, no longer updated)org/packages?O=0&K=libretro&submit=Go All]
===Mobile/Console Versions===
*[https://play.google.com/store/apps/details?id=com.retroarchRetroArch for Android on Play Store], 32-bit &hl64-bit ARM (also [https://play.google.com/store/apps/details?id=en com.retroarch.aarch64 Plus version])*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios9/RetroArchiOS9.ipa RetroArch for iOS9] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios-arm64/RetroArch.ipa RetroArch for AndroidiOS-arm64]({{RetroArchVer}})*[https://anonfilesbuildbot.libretro.com/filestable/{{RetroArchVer}}/d53ed28c60439a8479fe8ad6a614f5bb playstation/psp/RetroArch.7z RetroArch for PS3 Playstation Portable] (CFW{{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/vita/RetroArch.vpk RetroArch for PlayStation Vita/TV] and ({{RetroArchVer}})*[https://anonfilesbuildbot.libretro.com/filestable/{{RetroArchVer}}/29b5e70f7245bba9fc207a5e3038dbfc playstation/ps2/RetroArch_elf.7z RetroArch for Playstation 2] ({{RetroArchVer}})*[https://xbins.org/libretro/stable/1.9.0/playstation/ps3/RetroArch.PS3.CEX.PS3 .pkg RetroArch for PlayStation 3 (DEX)] v(1.9.0)*[https://xbins.org/libretro/stable/1.7.4/xbox/xbox/RetroArch.zip RetroArch for Xbox] (1.7.4)*[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395/ RetroArch for Xbox 360] (0.29.8.3)*[https://anonfilesbuildbot.libretro.com/filestable/{{RetroArchVer}}/windows-msvc2019-uwp/x64/85cde880d0fd5b6677ca421b55bfa06f RetroArch-msvc2019-UWP_x64.msixbundle RetroArch for XboxOne / Universal Windows Platform] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/ngc/RetroArch.7z RetroArch for GameCube] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wii/RetroArch.7z RetroArch for Wii] and ({{RetroArchVer}})*[https://anonfilesbuildbot.libretro.com/filestable/3456af4be7bfd697b6f239d947960cfa Xbox 360{{RetroArchVer}}/nintendo/wiiu/RetroArch_rpx.7z RetroArch for Wii U] v({{RetroArchVer}})*[https://buildbot.1libretro.0com/stable/{{RetroArchVer}}/nintendo/3ds/RetroArch_cia.07z RetroArch for Nintendo 3DS (.2cia)] ({{RetroArchVer}})*[httphttps://themaisterbuildbot.netlibretro.com/stable/{{RetroArchVer}}/nintendo/switch/libnx/RetroArch.7z RetroArch for Nintendo Switch] ({{RetroArchVer}})*[https://retroarchpyra-dlhandheld.com/blackberryboards/bb10threads/RetroArchretroarch-1-Cascades7-1_0_0_12.bar 81254/ RetroArch for BlackBerry 10Pandora on OpenPandora's repo] (1.7.3) and [https://repo.openpandora.org/?page=detail&app=retroarch.lifning.001 old 2013 variant](0.9.9.1)*[https://pyra-handheld.com/repo/apps/53 RetroArch for Pyra] (1.9.6)===Nightly Builds===*[https://boards.dingoonity.org/gcw-development/(test-release)-retroarch-for-gcw0/ RetroArch for GCW Zero (.opk)] (0.1b) {Unofficial test build}*[httphttps://nyancatstore.libretrosteampowered.com/nightlyapp/ Nightly builds for Android, Linux and Windows1118310/RetroArch/ RetroArch on Steam]
==Supported Systems==
==Features==
*Consistency across multiple systemsplatforms, using the same UI structure and a fully featured command line interface.*Gamepad-controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based 'WIMP' desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.*Per-core and per-game configuration overrides*Built-in [https://docs.libretro.com/guides/crtswitchres/ <abbr title="On Windows OS you need CRT Emudriver OR EDID editor tool such as 'Custom Resolution Utility'.">Custom resolution /CRTSwitchRes</abbr>] and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.*Dynamic rate control for amazing sound smooth audio and video, even when itthe game's run at a different output rate than the video, such as vsync causes sometimesdiffers from your system's. Especially obvious with systems like GBAthat do not run 60Hz.*Basic fast -forward, rewindSRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.*[[Shaders and Filters|ShadersPixel shaders]] and [[Shader_Presets|presets]]: , primarily using Slang, Cg and GLSL, with HLSL on Xbox 360.The shaderformat it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.cg, *Supports audio DSP filter plugins through .dsp configuration files.*Custom overlay support.*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend.cgp Playback is handled through an internal FFmpeg libretro core. filter*Ported Streaming support. By adding your twitch account to manyRetroArch and making some small [https://www.retroarch.com/index.php?page=recording setup], many different platformsit is possible to stream on Twitch the content of the game played.*[[GGPO]]-like netcode netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, dondoesn't live on opposite sides of the world , and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback , it requires a fair amount of CPU power to run, and only works with cores that support serialization.*Options for decreasing input latency related to vsync by eliminating buffering by the video driver , as well as using frame delayto delay polling of inputs until right before a vsync occurs on the display.*Supports [[Input_lag|input lag-mitigating techniques]]. One of these setting is "Run-ahead" which allows cycle-accuracy emulators to run ahead of mandatory 1 or 2 frames of input lag. These settings allow emulators to [https://medium.com/@libretro/retroarch-1-7-2-achieving-better-latency-than-original-hardware-through-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).*[https://retroachievements.org/download.php#ralibretro RetroAchievements support].*Libretro cores compatible with [[BizHawk]] and [[Virtual_reality#VR_game_room_simulations|EmuVR]], so if you don't like using RetroArch as a [[Frontends|frontend]] you have other options as well.
==Building RetroArch==
{{Main|Building RetroArch}}
==Using RetroArch==
{{Main|Using RetroArch}}
==RetroArch for Dummies==
{{Main|Dummies Guide: RetroArch}}
==NetPlayNetplay==It Netplay is now usable from RGUI the menu in current builds, under Settings>Netplay Options. You can get it to work with the [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the long-deprecated [[https://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch#PC_Versions|-Phoenix Launcher]] as well in older builds.
You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.
Delay frames denotes denote the maximum number of frames RetroArch 's libretro cores will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit. Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree, and then the libretro cores emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.
Similar If you try to connect to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and it immediately says client machinesdisconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the savestates start window and try to divergeconnect again, the game rolls back and it should work itself out (sometimes excessive spikes in time to a point where they both agree and then emulates network latency can cause the missing frames all at once states to get back to the appropriate spot. This gives the illusion of completely lagless inputsdiverge catastrophically, which is invaluable for twitchy, fine controlsresulting in this error).
If you try to connect to a server ==Alternative Launchers and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about Frontends== There are plenty of other frontends that can either work as a hash mismatch otherwise). If it gives launcher for RetroArch or you a weird time-out error, just close the window and try to connect again and can replace it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error)entirely with another [[Frontends#Libretro|libretro frontend]].
==Frontend==There is an alternate launcher available called RAEM (formerly known as RA-Player), for those that want to try something that looks more like a native Windows program. It is a work-in-progress.{{Main|Frontends}}
Download it [http==Controversies==A number of controversies have sparked during the development of RetroArch, mostly due to Squarepusher/TwinAphex's attitude and actions towards upstream emulators. As a result, DuckStation and Reicast development has halted<ref>https://web.archive.org/web/20220201223114/https://old.reddit.com/r/emulation/comments/s8poim/pcsx2_qt_still_needs_to_be_split_up_into_parts/htkalk1//</ref><ref>https://phexegithub.com/tagskmp/rareicast-player-2emulator/issues/1928</ref>. ==Also See==* [[EmulatorJS]]* [https://emulation.gametechwiki.com/index.php/ hereCategory:RetroArch_PSP RetroArch PSP]
==External links==
*[httphttps://wikidocs.libretro.com/ Libretro WikiDocumentation](Contains extensive documentation on the usage of Libretro, Retroarch, and its cores.)*[httphttps://forums.libretro.com/Official forums]*[https://discordapp.com/invite/27Xxm2h Official Discord server]*[https://indexwww.youtube.php? Forumscom/user/Libretro/ Official Youtube channel==References=={{Reflist}}
[[Category:EmulatorsRetroArch|*]][[Category:Multi-emulatorsFrontends]][[Category:Arcade emulators‏‎]][[Category:Nintendo Entertainment System emulators]][[Category:TurboGrafx-16 emulators‏‎]][[Category:Game Boy emulators]][[Category:Game Boy Advance emulators]][[Category:NetPlayNetplay]]
[[Category:Windows emulation software‏‎]]
[[Category:Linux emulation software]]
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