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RetroArch

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{{Infoboxsoftware|image logo = RA_LogoRetroarch.png|first logowidth = 0250|developer = Squarepusher, themaister, [https://github.9.9.6com/libretro/RetroArch/graphs/contributors others]|version = {{Version|RetroArch}}|second active = Yes|third platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on Haiku|Haiku]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on iOS|iOS]] (jailbroken)<br/>[[Emulators on Raspberry Pi|Raspberry Pi]]<br/>[[Emulators on Pandora|Pandora]]<br/>[[Emulators on DragonBox Pyra|Pyra]]<br/>[[Emulators on PS2|PlayStation 2]]<br/>[[Emulators on PS3|PlayStation 3]]<br/>[[Emulators on PS4|PlayStation 4]] (Unofficial)<br/>[[Emulators on PSP|PlayStation Portable]]<br/>[[Emulators on Vita|PlayStation Vita/TV]]<br/>[[Emulators on Xbox|Xbox]]<br/>[[Emulators on Xbox 360|Xbox 360]]<br/>[[Emulators on Xbox One|Xbox One]]<br/>[[Emulators on GameCube|GameCube]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Wii U|Wii U]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on 3DS|Nintendo 3DS]]<br/>[[Emulators on GCW Zero|GCW Zero]] (Unofficial)<br/>OpenDingux<br/>BlackBerry<br/>Steam Link<br/>Leapfrog|type = Multi-platform[[libretro]] frontend|fourth prog-lang = Squarepusher, themaisterC, othersC++|fifth website = [httphttps://www.libretro.com/ libretro.com]|sixth support = [https://www.patreon.com/libretro Patreon]<br/>[https://github.com/sponsors/libretro GitHubSponsor]<br/>[https://liberapay.com/Libretro/donate Liberapay]}}'''RetroArch''' is an open |source, multi-platform frontend for the [ = [https://github.com/libretroGitHub]] API. It is designed to be a fast, lightweight, and portable [[multi-system emulator]].|license = GNU GPLv3}}
'''[[wikipedia:RetroArch is available for Windows, OS X, Linux, Android, iOS |RetroArch]]''' (jailbrokenformerly '''SSNES''')is an open-source, BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360multi-platform [[libretro]] [[Frontends|frontend]] written in C or C++. It is designed to be fast, GameCubelightweight, and Nintendo Wiiportable.
==Downloads==
Note: Some libretro cores are maintained separately from their originators, and thus possess a different update timeline.
*[https://buildbot.libretro.com/stable/ RetroArch Stable Builds]
*[https://buildbot.libretro.com/nightly/ RetroArch Nightly Builds]
*[https://buildbot.libretro.com/nightly/windows/ Windows RetroArch-Nightly-Installer]
*Ubuntu PPAs: [https://launchpad.net/~libretro/+archive/ubuntu/stable Stable], [https://launchpad.net/~libretro/+archive/ubuntu/testing Nightly/Testing]
*Arch Linux User Repositories: [https://aur.archlinux.org/packages/retroarch-git/ Testing], [https://aur.archlinux.org/packages?O=0&K=libretro&submit=Go All]
===PC Versions===
*[http://themaister.net/retroarch.html RetroArch for Windows]
*[http://www.mediafire.com/download/osdjjzj4r4pvzzr/retroarch-win64.zip RetroArch Win64 build (2013-10-23)]
*[http://libretro.com/pages/platforms/linux RetroArch for Linux]
*[http://libretro.com/forums/viewtopic.php?f=2&t=104 RetroArch for OS X]
===Mobile/Console Versions===
*[httphttps://themaisterplay.google.netcom/store/apps/details?id=com.retroarchRetroArch for Android on Play Store], 32-dlbit & 64-bit ARM (also [https://play.google.com/store/androidapps/orgdetails?id=com.retroarch.browseraarch64 Plus version])*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios9/RetroArchiOS9.ipa RetroArchfor iOS9] ({{RetroArchVer}})*[https://buildbot.r22libretro.apk com/stable/{{RetroArchVer}}/apple/ios-arm64/RetroArch.ipa RetroArch for AndroidiOS-arm64]({{RetroArchVer}})*[httphttps://buildbot.libretro.com/pagesstable/{{RetroArchVer}}/playstation/platformspsp/wii RetroArch.7z RetroArch for WiiPlaystation Portable]({{RetroArchVer}})*[https://anonfilesbuildbot.libretro.com/filestable/{{RetroArchVer}}/playstation/vita/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch.vpk RetroArch for PS3 PlayStation Vita/TV] (CFW{{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/ps2/RetroArch_elf.7z RetroArch for Playstation 2] and ({{RetroArchVer}})*[https://anonfilesxbins.org/libretro/stable/1.9.com0/playstation/fileps3/939b30ae56b59c6cb34703c0aa1b4fee RetroArch.PS3 .CEX.PS3.pkg RetroArch for PlayStation 3 (DEX)] v.0(1.9.90)*[https://anonfilesxbins.org/libretro/stable/1.7.com4/xbox/filexbox/fcc9ae50c79285f5e914fc72d14342c0 RetroArch.zip RetroArch for Xbox] and (1.7.4)*[https://anonfilesdigiex.comnet/threads/fileretroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395/32768e3a4ab2ee7db7c31a93bc2bd975 RetroArch for Xbox 360] v0(0.9.98.3)*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle RetroArch for Xbox One / Universal Windows Platform] ({{RetroArchVer}})*[Categoryhttps:Emulators//buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/ngc/RetroArch.7z RetroArch for GameCube]({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wii/RetroArch.7z RetroArch for Wii]({{RetroArchVer}})*[[Categoryhttps:Game Boy Advance emulators]//buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wiiu/RetroArch_rpx.7z RetroArch for Wii U]({{RetroArchVer}})*[[Categoryhttps:Game Boy emulators]//buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/3ds/RetroArch_cia.7z RetroArch for Nintendo 3DS (.cia)]({{RetroArchVer}})*[[Categoryhttps:Linux emulation software]//buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/switch/libnx/RetroArch.7z RetroArch for Nintendo Switch]({{RetroArchVer}})*[[Categoryhttps:Multi//pyra-handheld.com/boards/threads/retroarch-emulators1-7-2.81254/ RetroArch for Pandora on OpenPandora's repo](1.7.3) and [https://repo.openpandora.org/?page=detail&app=retroarch.lifning.001 old 2013 variant](0.9.9.1)*[[Categoryhttps:Nintendo Entertainment System emulators]//pyra-handheld.com/repo/apps/53 RetroArch for Pyra](1.9.6)*[[Categoryhttps:OS X emulation software]//boards.dingoonity.org/gcw-development/(test-release)-retroarch-for-gcw0/ RetroArch for GCW Zero (.opk)](0.1b) {Unofficial test build}*[[Categoryhttps:NetPlay]//store.steampowered.com/app/1118310/RetroArch/ RetroArch on Steam]
==Supported Systems==
{{Main|libretro#Cores}}
==OverviewFeatures==*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.*Gamepad-controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based 'WIMP' desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.*Per-core and per-game configuration overrides*Built-in [https://docs.libretro.com/guides/crtswitchres/ <abbr title="On Windows OS you need CRT Emudriver OR EDID editor tool such as 'Custom Resolution Utility'.">Custom resolution/CRTSwitchRes</abbr>] and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.*Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz.*Basic fast-forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.*[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.*Supports audio DSP filter plugins through .dsp configuration files.*Custom overlay support.*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend. Playback is handled through an internal FFmpeg libretro core.*Streaming support. By adding your twitch account to RetroArch and making some small [https://www.retroarch.com/index.php?page=recording setup], it is possible to stream on Twitch the content of the game played.*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world, and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and only works with cores that support serialization.*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.*Supports [[Input_lag|input lag-mitigating techniques]]. One of these setting is "Run-ahead" which allows cycle-accuracy emulators to run ahead of mandatory 1 or 2 frames of input lag. These settings allow emulators to [https://medium.com/@libretro/retroarch-1-7-2-achieving-better-latency-than-original-hardware-through-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).*[https://retroachievements.org/download.php#ralibretro RetroAchievements support].*Libretro cores compatible with [[BizHawk]] and [[Virtual_reality#VR_game_room_simulations|EmuVR]], so if you don't like using RetroArch as a [[Frontends|frontend]] you have other options as well. ==Building RetroArch=={{Main|Building RetroArch}}==Using RetroArch=={{Main|Using RetroArch}}==RetroArch for Dummies=={{Main|Dummies Guide: RetroArch}}
*Consistency across multiple systems==Netplay==Netplay is now usable from the menu in current builds, under Settings>Netplay Options. You can get it to work with the [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the long-deprecated [https://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch-Phoenix Launcher] as well in older builds.
*Custom resolution You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and refresh rate for outputthat the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.
*Dynamic rate control for amazing sound even when itDelay frames denote the maximum number of frames RetroArch's run libretro cores will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a different rate than game running at 60 fps). If the videogameplay is a bit choppy, such as vsync causes sometimes. Especially obvious with GBAtry increasing the number of delay frames a bit.
*Basic fast forwardSimilar to the GGPO platform, rewindRetroArch creates a constant stream of savestates which, savestatealong with button presses, etc*Shaders: are exchanged and compared between the server and client machines.shaderIf the savestates start to diverge, .cgthe game rolls back in time to a point where they both agree, .cgp . filter*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved and then the libretro cores emulates the missing frames all at full speed, don't live on opposite sides of once to get back to the world and has decent internet speedsappropriate spot. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount This gives the illusion of CPU power to runcompletely lagless inputs, which is invaluable for twitchy, fine controls.
==Using RetroArch=={{Main|Using RetroArch}}==NetPlay==If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again, and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).
For netplay, you must specify whether you will be hosting (server) ==Alternative Launchers and Frontends== There are plenty of other frontends that can either work as a launcher for RetroArch or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change replace it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselvesentirely with another [[Frontends#Libretro|libretro frontend]].
Delay frames denotes the maximum number of frames RetroArch will need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bit.{{Main|Frontends}}
Similar to ==Controversies==A number of controversies have sparked during the GGPO platform, development of RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server mostly due to Squarepusher/TwinAphex's attitude and client machinesactions towards upstream emulators. If the savestates start to divergeAs a result, the game rolls back in time to a point where they both agree DuckStation and then emulates the missing frames all at once to get back to the appropriate spotReicast development has halted<ref>https://web.archive.org/web/20220201223114/https://old.reddit.com/r/emulation/comments/s8poim/pcsx2_qt_still_needs_to_be_split_up_into_parts/htkalk1//</ref><ref>https://github. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controlscom/skmp/reicast-emulator/issues/1928</ref>.
If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise)==Also See==* [[EmulatorJS]]* [https://emulation. If it gives you a weird time-out error, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error)gametechwiki.com/index.php/Category:RetroArch_PSP RetroArch PSP]
<h2 class="de1">=External links<==*[https://docs.libretro.com/ Libretro Documentation] (Contains extensive documentation on the usage of Libretro, Retroarch, and its cores.)*[https://forums.libretro.com/ Official forums]*[https://discordapp.com/invite/27Xxm2h Official Discord server]*[https://www.youtube.com/user/Libretro/h2>Official Youtube channel]
<p class="de1">[https://github.com/Themaister/RetroArch/wiki RetroArch Wiki @ Github]</p>=References==[http://libretro.com/forums/index.php? Forums]{{Reflist}}
<p class="de1">[https[Category://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI|*]]</p>[[Category:EmulatorsFrontends]][[Category:Game Boy Advance emulatorsNetplay]][[Category:Game Boy emulatorsWindows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:Multi-emulatorsmacOS emulation software]][[Category:Haiku emulation software]][[Category:Raspberry Pi emulation software]][[Category:Pandora emulation software]][[Category:Android emulation software]][[Category:iOS emulation software]][[Category:PlayStation Portable emulation software]][[Category:PlayStation Vita emulation software]][[Category:PlayStation 2 emulation software]][[Category:PlayStation 3 emulation software]][[Category:PlayStation 4 emulation software]][[Category:GameCube emulation software]][[Category:Nintendo Entertainment System emulatorsWii emulation software]][[Category:OS X Wii U emulation software]][[Category:NetPlay3DS emulation software]][[Category:Switch emulation software]][[Category:Xbox emulation software]][[Category:Xbox 360 emulation software]][[Category:Xbox One emulation software]][[Category:Web emulation software]]
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