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RetroArch

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{{Infoboxsoftware|image logo = RA_LogoRetroarch.png|first logowidth = 0250|developer = Squarepusher, themaister, [https://github.9.9com/libretro/RetroArch/graphs/contributors others]|version = {{Version|RetroArch}}|second active = Yes|third platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on Haiku|Haiku]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on iOS|iOS]] (jailbroken)<br/>[[Emulators on Raspberry Pi|Raspberry Pi]]<br/>[[Emulators on Pandora|Pandora]]<br/>[[Emulators on DragonBox Pyra|Pyra]]<br/>[[Emulators on PS2|PlayStation 2]]<br/>[[Emulators on PS3|PlayStation 3]]<br/>[[Emulators on PS4|PlayStation 4]] (Unofficial)<br/>[[Emulators on PSP|PlayStation Portable]]<br/>[[Emulators on Vita|PlayStation Vita/TV]]<br/>[[Emulators on Xbox|Xbox]]<br/>[[Emulators on Xbox 360|Xbox 360]]<br/>[[Emulators on Xbox One|Xbox One]]<br/>[[Emulators on GameCube|GameCube]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Wii U|Wii U]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on 3DS|Nintendo 3DS]]<br/>[[Emulators on GCW Zero|GCW Zero]] (Unofficial)<br/>OpenDingux<br/>BlackBerry<br/>Steam Link<br/>Leapfrog|type = Multi[[libretro]] frontend|prog-platformlang = C, C++|fourth website = Squarepusher, themaister, others[https://www.libretro.com/ libretro.com]|fifth support = http[https://www.patreon.com/libretro Patreon]<br/>[https://github.com/sponsors/libretroGitHub Sponsor]<br/>[https://liberapay.com/Libretro/donate Liberapay]|source = [https://github.com/libretro GitHub]|license = GNU GPLv3}}
'''[[wikipedia:RetroArch|RetroArch]]''' (formerly '''SSNES''' ) is an open -source, multi-platform [[libretro]] [[multi-system emulatorFrontends|multi-system applicationfrontend]] that can run 'cores' under the libretro APIwritten in C or C++. It is designed to be a fast, lightweight, and portable emulator. RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.
==Downloads==
*[httpNote://themaisterSome libretro cores are maintained separately from their originators, and thus possess a different update timeline.net/retroarch.html RetroArch for Windows]*[https://launchpadbuildbot.libretro.net/~hunter-kallercom/+archivestable/ppa RetroArch for Linux (Ubuntu PPA repository)Stable Builds]*[httphttps://wwwbuildbot.mediafirelibretro.com/downloadnightly/h2bk7h07skd7lo1/retroarch-win64-0.9.9-wip3+%28updated%29.zip Configured RetroArch for Windows 64-bit (outdated)Nightly Builds]*[httphttps://playbuildbot.googlelibretro.com/storenightly/appswindows/details?id=org.retroarch Windows RetroArch for Android-Nightly-Installer]*Ubuntu PPAs: [httphttps://forum.themaisterlaunchpad.net/viewtopic.php?pid=459#p459 RetroArch for OS X~libretro/+archive/ubuntu/stable Stable]*, [httphttps://forum.themaisterlaunchpad.net/viewtopic.php?id=347 RetroArch for GameCube~libretro/+archive/ubuntu/testing Nightly/WiiTesting]*Arch Linux User Repositories: [https://anonfilesaur.archlinux.comorg/packages/fileretroarch-git/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)Testing] and , [https://anonfilesaur.archlinux.comorg/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)packages?O=0&K=libretro&submit=Go All] v.0.9.9
==Cores=====EmulationMobile/Console Versions==={| border*[https://play.google.com/store/apps/details?id="0" cellpadding="1" cellspacing="1" class="articlecom.retroarch RetroArch for Android on Play Store], 32-bit & 64-table" style="widthbit ARM (also [https: 500px;"! scope//play.google.com/store/apps/details?id="col"|System! scope="col"|Core! scope="col"|Versioncom.retroarch.aarch64 Plus version])|-|*[[Super Nintendo Emulators|SNES]https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios9/RetroArchiOS9.ipa RetroArch for iOS9]({{RetroArchVer}})|*[[Higan|bsnes]]|0https://buildbot.92 Performance|-|SNES|bsnes|0libretro.92 Balanced|com/stable/{{RetroArchVer}}/apple/ios-|SNES|bsnes|0arm64/RetroArch.92 Accuracy|ipa RetroArch for iOS-arm64] ({{RetroArchVer}})|SNES|*[[Snes9x]https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/psp/RetroArch.7z RetroArch for Playstation Portable]({{RetroArchVer}})|1*[https://buildbot.53|-|SNES|Snes9x-Next|1libretro.52com/stable/{{RetroArchVer}}/playstation/vita/RetroArch.4|-vpk RetroArch for PlayStation Vita/TV] ({{RetroArchVer}})|*[[WonderSwan]https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/ps2/RetroArch_elf.7z RetroArch for Playstation 2]({{RetroArchVer}})|*[[Mednafenhttps://xbins.org/libretro/stable/1.9.0/playstation/ps3/RetroArch.PS3.CEX.PS3.pkg RetroArch for PlayStation 3 (DEX)]]|0(1.9.280)|-|*[[PlayStation Emulators|PlayStation]https://xbins.org/libretro/stable/1.7.4/xbox/xbox/RetroArch.zip RetroArch for Xbox](1.7.4)|Mednafen|*[https://digiex.net/threads/retroarch-360-0.-9.28|-|PlayStation|PCSX8-3-download-sega-sens-gameboy-finalburn-emulator-for-ReARMed|r19|xbox-|[[PC Engine360.12395/ RetroArch for Xbox 360]]|Mednafen|(0.9.288.3)|*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/windows-|[[Neo Geo Pocket|Neomsvc2019-uwp/x64/RetroArch-msvc2019-Geo Pocket]UWP_x64.msixbundle RetroArch for Xbox One / Universal Windows Platform]({{RetroArchVer}})|Mednafen|0*[https://buildbot.libretro.9com/stable/{{RetroArchVer}}/nintendo/ngc/RetroArch.287z RetroArch for GameCube] ({{RetroArchVer}})|-|*[[Virtual Boy]https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wii/RetroArch.7z RetroArch for Wii]({{RetroArchVer}})|Mednafen|0*[https://buildbot.libretro.9com/stable/{{RetroArchVer}}/nintendo/wiiu/RetroArch_rpx.28|-7z RetroArch for Wii U] ({{RetroArchVer}})|*[[Atari 2600]https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/3ds/RetroArch_cia.7z RetroArch for Nintendo 3DS (.cia)]({{RetroArchVer}})|Stella|3*[https://buildbot.libretro.4com/stable/{{RetroArchVer}}/nintendo/switch/libnx/RetroArch.1|-|[[7z RetroArch for Nintendo Entertainment System|NES]Switch]({{RetroArchVer}})|*[[Higan|bnes]]|0.83|https://pyra-|NES|FCEU|98handheld.13mm|com/boards/threads/retroarch-|NES|QuickNES|1-7-2.0|-|NES|[[Nestopia81254/ RetroArch for Pandora on OpenPandora's repo]]|(1.44|-|7.3) and [[Game_Boyhttps://Game_Boy_Color|Game Boyrepo.openpandora.org/Color?page=detail&app=retroarch.lifning.001 old 2013 variant]]|[[Gambatte]]|(0.59.09.1)|-|*[[Game Boy Advance]]|[[VisualBoy Advance|VBAhttps://pyra-Nexthandheld.com/repo/apps/53 RetroArch for Pyra]]|(1.09.26)|-|Game Boy Advance|Meteor|1*[https://boards.dingoonity.4|org/gcw-|Sega Systems development/([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]]test-release)|[[GenPlus-GXretroarch-for-gcw0/ RetroArch for GCW Zero (.opk)]]|1(0.7.41b) {Unofficial test build}|-|*[[Arcade]]|[[Final Burn Alpha]]|0https://store.2steampowered.97.28|}com/app/1118310/RetroArch/ RetroArch on Steam]
===Game Engine=Supported Systems=={{Main| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"! scope="col"|Game! scope="col"|Core! scope="col"|Version|-|Quake|TyrQuake|0.61|-|Doom|PrBoom|2.5.0|-|Cave Story|NXEngine|1.0.0.4|libretro#Cores}}
===WIP cores=Features=={| border*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.*Gamepad-controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v="0" cellpadding="1" cellspacing="1" class="articlehfuioGjCItw QT-based 'WIMP' desktop-table" style="widthinterface] for PC platforms that was announced before and released in version [https: 500px;"//www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)! scope="col"|System*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.! scope="col"|Core*Per-core and per-game configuration overrides! scope*Built-in [https://docs.libretro.com/guides/crtswitchres/ <abbr title="colOn Windows OS you need CRT Emudriver OR EDID editor tool such as 'Custom Resolution Utility'."|Version|>Custom resolution/CRTSwitchRes</abbr>] and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.|DOS*Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz.|[[DOSBox]]|SVN|*Basic fast-forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.|*[[Nintendo DSShaders and Filters|Pixel shaders]]|and [[DeSmuMeShader_Presets|DeSmuMEpresets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.*Supports audio DSP filter plugins through .dsp configuration files.|SVN*Custom overlay support.|*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend. Playback is handled through an internal FFmpeg libretro core.*Streaming support. By adding your twitch account to RetroArch and making some small [https://www.retroarch.com/index.php?page=recording setup], it is possible to stream on Twitch the content of the game played.|*[[Nintendo 64GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world, and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and only works with cores that support serialization.|*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.*Supports [[Mupen64PlusInput_lag|input lag-mitigating techniques]]|. One of these setting is "Run-ahead" which allows cycle-accuracy emulators to run ahead of mandatory 1 or 2frames of input lag. These settings allow emulators to [https://medium.0com/@libretro/retroarch-1-7-2-achieving-better-rc2|latency-than-original-hardware-through-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).|Arcade|MAME 2003|0*[https://retroachievements.org/download.php#ralibretro RetroAchievements support].78*Libretro cores compatible with [[BizHawk]] and [[Virtual_reality#VR_game_room_simulations|-EmuVR]], so if you don't like using RetroArch as a [[Frontends|LucasArt Game Engines|ScummVM|1frontend]] you have other options as well.6.0|}
==OverviewBuilding RetroArch=={{Main|Building RetroArch}}*Consistency across multiple systems.==Using RetroArch=={{Main|Using RetroArch}}*Custom resolution and refresh rate ==RetroArch for output.Dummies== *Dynamic rate control for amazing sound even when it's run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.{{Main|Dummies Guide: RetroArch}}
*Basic fast forward, rewind, savestate, etc==Netplay==*Shaders: .shaderNetplay is now usable from the menu in current builds, under Settings>Netplay Options.cg, You can get it to work with the [https://github.cgp . filter*[[GGPO]com/libretro/RetroArch/wiki/Using-command-line command line]or the long-like netcode (latency hiding rollback)deprecated [https://www.mediafire. It should be lagcom/download/yrydc78bl6y82z4/retroarch-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speedsphoenix. It uses peer7z RetroArch-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to runPhoenix Launcher] as well in older builds.
==Using RetroArch=={{Main|Using RetroArch}}==NetPlay==You must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.
For netplay, you must specify whether you Delay frames denote the maximum number of frames RetroArch's libretro cores will be hosting need to emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (serverin milliseconds) or joining by 16 (client) roughly the number of milliseconds in a frame from a gamerunning at 60 fps). If joining, you must also enter the host's IP address in the field below. Make sure your firewall gameplay is open on port 55435 (default; you can change it if you like) and that a bit choppy, try increasing the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselvesdelay frames a bit.
Delay frames denotes Similar to the maximum number GGPO platform, RetroArch creates a constant stream of frames RetroArch will need to emulate at once to maintain synchonization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging savestates which, along with button presses, are exchanged and compared between the other player server and dividing client machines. If the time (in milliseconds) by 16 (roughly savestates start to diverge, the number of milliseconds game rolls back in time to a frame from a game running point where they both agree, and then the libretro cores emulates the missing frames all at 60 fps)once to get back to the appropriate spot. If This gives the gameplay illusion of completely lagless inputs, which is a bit choppyinvaluable for twitchy, try increasing the number of delay frames a bitfine controls.
Similar If you try to connect to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and it immediately says client machinesdisconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the savestates start window and try to divergeconnect again, the game rolls back and it should work itself out (sometimes excessive spikes in time to a point where they both agree and then emulates network latency can cause the missing frames all at once states to get back to the appropriate spot. This gives the illusion of completely lagless inputsdiverge catastrophically, which is invaluable for twitchy, fine controlsresulting in this error).
If you try to connect to a server ==Alternative Launchers and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about Frontends== There are plenty of other frontends that can either work as a hash mismatch otherwise). If it gives launcher for RetroArch or you a weird time-out error, just close the window and try to connect again and can replace it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error)entirely with another [[Frontends#Libretro|libretro frontend]].
<h2 class="de1">External links</h2>{{Main|Frontends}}
==Controversies==A number of controversies have sparked during the development of RetroArch, mostly due to Squarepusher/TwinAphex's attitude and actions towards upstream emulators. As a result, DuckStation and Reicast development has halted<p class="de1"ref>[https://githubweb.archive.org/web/20220201223114/https://old.reddit.com/Themaisterr/emulation/comments/s8poim/pcsx2_qt_still_needs_to_be_split_up_into_parts/htkalk1/RetroArch/wiki RetroArch Wiki @ Github]</pref>[http<ref>https://forumgithub.themaister.netcom/skmp/reicast-emulator/issues/1928</indexref>.php Forums]
<p class="de1">=Also See==* [[EmulatorJS]]* [httphttps://filthypantsemulation.blogspotgametechwiki.com/2011index.php/11/getting-started-with-ssnes.html Getting StartedCategory:RetroArch_PSP RetroArch PSP]</p>
<p class="de1">=External links==*[httphttps://filthypantsdocs.blogspotlibretro.com/2011Libretro Documentation] (Contains extensive documentation on the usage of Libretro, Retroarch, and its cores.)*[https:/11/advanced-ssnes-configuration-optionsforums.html Advanced configuration optionslibretro.com/ Official forums]<*[https:/p>/discordapp.com/invite/27Xxm2h Official Discord server]*[https://www.youtube.com/user/Libretro/ Official Youtube channel]
<p class="de1">[https://github.com/Themaister/RetroArch/wiki/RGUI Using RGUI]</p>=References=={{Reflist}}
<p class="de1">[https[Category://github.com/libretro Source codeRetroArch|*]]</p>[[Category:EmulatorsFrontends]][[Category:Game Boy Advance emulatorsNetplay]][[Category:Game Boy emulatorsWindows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:Multi-emulatorsmacOS emulation software]][[Category:Haiku emulation software]][[Category:Raspberry Pi emulation software]][[Category:Pandora emulation software]][[Category:Android emulation software]][[Category:iOS emulation software]][[Category:PlayStation Portable emulation software]][[Category:PlayStation Vita emulation software]][[Category:PlayStation 2 emulation software]][[Category:PlayStation 3 emulation software]][[Category:PlayStation 4 emulation software]][[Category:GameCube emulation software]][[Category:Nintendo Entertainment System emulatorsWii emulation software]][[Category:OS X Wii U emulation software]][[Category:NetPlay3DS emulation software]][[Category:Switch emulation software]][[Category:Xbox emulation software]][[Category:Xbox 360 emulation software]][[Category:Xbox One emulation software]][[Category:Web emulation software]]
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