Changes

Jump to navigation Jump to search

RetroArch

4,373 bytes added, 10 April
no edit summary
{{Infoboxsoftware|image logo = RA_LogoRetroarch.png|first logowidth = 0250|developer = Squarepusher, themaister, [https://github.9.9com/libretro/RetroArch/graphs/contributors others]|version = {{Version|RetroArch}}|second active = Yes|third platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on Haiku|Haiku]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on iOS|iOS]] (jailbroken)<br/>[[Emulators on Raspberry Pi|Raspberry Pi]]<br/>[[Emulators on Pandora|Pandora]]<br/>[[Emulators on DragonBox Pyra|Pyra]]<br/>[[Emulators on PS2|PlayStation 2]]<br/>[[Emulators on PS3|PlayStation 3]]<br/>[[Emulators on PS4|PlayStation 4]] (Unofficial)<br/>[[Emulators on PSP|PlayStation Portable]]<br/>[[Emulators on Vita|PlayStation Vita/TV]]<br/>[[Emulators on Xbox|Xbox]]<br/>[[Emulators on Xbox 360|Xbox 360]]<br/>[[Emulators on Xbox One|Xbox One]]<br/>[[Emulators on GameCube|GameCube]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Wii U|Wii U]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on 3DS|Nintendo 3DS]]<br/>[[Emulators on GCW Zero|GCW Zero]] (Unofficial)<br/>OpenDingux<br/>BlackBerry<br/>Steam Link<br/>Leapfrog|type = Multi[[libretro]] frontend|prog-platformlang = C, C++|fourth website = Squarepusher, themaister, others[https://www.libretro.com/ libretro.com]|fifth support = http[https://www.patreon.com/libretro Patreon]<br/>[https://github.com/sponsors/libretroGitHub Sponsor]<br/>[https://liberapay.com/Libretro/donate Liberapay]|source = [https://github.com/libretro GitHub]|license = GNU GPLv3}}
'''[[wikipedia:RetroArch|RetroArch]]''' (formerly '''SSNES''') is an open -source, multi-system application that can run 'cores', which are mainly emulators, under the platform [[libretro API]] [[Frontends|frontend]] written in C or C++. It is described as a modular multi-system emulator/game system that is designed to be fast, lightweight, and portable. RetroArch is available for Windows, OS X, Linux, Android, iOS (jailbroken), BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.
==Downloads==
*[httpNote://themaister.net/retroarchSome libretro cores are maintained separately from their originators, and thus possess a different update timeline.html RetroArch for Windows]*[https://launchpadbuildbot.libretro.net/~hunter-kallercom/+archivestable/ppa RetroArch for Linux (Ubuntu PPA repository)Stable Builds]*[httphttps://wwwbuildbot.mediafirelibretro.com/downloadnightly/h2bk7h07skd7lo1/retroarch-win64-0.9.9-wip3+%28updated%29.zip Configured RetroArch for Windows 64-bit (outdated)Nightly Builds]*[httphttps://playbuildbot.googlelibretro.com/storenightly/appswindows/details?id=org.retroarch Windows RetroArch for Android-Nightly-Installer]*Ubuntu PPAs: [httphttps://forum.themaisterlaunchpad.net/viewtopic.php?pid=459#p459 RetroArch for OS X~libretro/+archive/ubuntu/stable Stable]*, [httphttps://forum.themaisterlaunchpad.net/viewtopic.php?id=347 RetroArch for GameCube~libretro/+archive/ubuntu/testing Nightly/WiiTesting]*Arch Linux User Repositories: [https://anonfilesaur.archlinux.comorg/filepackages/0b9b21f606c5d20d7ab27fb5bdaabb61 RetroArch for PS3 (CFW)retroarch-git/ Testing] and , [https://anonfilesaur.comarchlinux.org/file/939b30ae56b59c6cb34703c0aa1b4fee PS3 (DEX)] v.0.9.9 ==Cores=====Emulation==={| borderpackages?O="0" cellpadding="1" cellspacing="1" class="article-table" style&K="width: 500px;"! scopelibretro&submit="col"|System! scope="col"|Core! scope="col"|Version|-|[[SNES]]|[[Higan|bsnes]]|0.92 Performance|-|SNES|bsnes|0.92 Balanced|-|SNES|bsnes|0.92 Accuracy|-|SNES|[[Snes9x]]|1.53|-|SNES|Snes9x-Next|1.52.4|-|[[WonderSwan]]|[[Mednafen]]|0.9.28|-|[[PlayStation]]|Mednafen|0.9.28|-|PlayStation|PCSX-ReARMed|r19|-|[[PC Engine]]|Mednafen|0.9.28|-|[[Neo Geo Pocket|Neo-Geo Pocket]]|Mednafen|0.9.28|-|[[Virtual Boy]]|Mednafen|0.9.28|-|[[Atari 2600]]|Stella|3.4.1|-|[[Nintendo Entertainment System|NESGo All]]|[[Higan|bnes]]|0.83|-|NES|FCEU|98.13mm|-|NES|QuickNES|1|-|NES|[[Nestopia]]|1.44|-|[[Game_Boy/Game_Boy_Color|Game Boy/Color]]|[[Gambatte]]|0.5.0|-|[[Game Boy Advance]]|[[VisualBoy Advance|VBA-Next]]|1.0.2|-|Game Boy Advance|Meteor|1.4|-|Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]])|GenPlus-GX|1.7.4|-|[[Arcade]]|[[Final Burn Alpha]]|0.2.97.28|}
===Game EngineMobile/Console Versions==={| border*[https://play.google.com/store/apps/details?id="0" cellpadding="1" cellspacing="1" class="articlecom.retroarch RetroArch for Android on Play Store], 32-bit & 64-table" stylebit ARM (also [https://play.google.com/store/apps/details?id="widthcom.retroarch.aarch64 Plus version])*[https: 500px;"//buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios9/RetroArchiOS9.ipa RetroArch for iOS9] ({{RetroArchVer}})! scope="col"|Game*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios-arm64/RetroArch.ipa RetroArch for iOS-arm64] ({{RetroArchVer}})! scope="col"|Core*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/psp/RetroArch.7z RetroArch for Playstation Portable] ({{RetroArchVer}})! scope="col"|Version*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/vita/RetroArch.vpk RetroArch for PlayStation Vita/TV] ({{RetroArchVer}})|-*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/ps2/RetroArch_elf.7z RetroArch for Playstation 2] ({{RetroArchVer}})|Quake*[https://xbins.org/libretro/stable/1.9.0/playstation/ps3/RetroArch.PS3.CEX.PS3.pkg RetroArch for PlayStation 3 (DEX)] (1.9.0)|TyrQuake*[https://xbins.org/libretro/stable/1.7.4/xbox/xbox/RetroArch.zip RetroArch for Xbox] (1.7.4)|*[https://digiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.6112395/ RetroArch for Xbox 360] (0.9.8.3)|*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle RetroArch for Xbox One / Universal Windows Platform] ({{RetroArchVer}})|Doom*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/ngc/RetroArch.7z RetroArch for GameCube] ({{RetroArchVer}})|PrBoom*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wii/RetroArch.7z RetroArch for Wii] ({{RetroArchVer}})|*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wiiu/RetroArch_rpx.7z RetroArch for Wii U] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/3ds/RetroArch_cia.7z RetroArch for Nintendo 3DS (.cia)] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/switch/libnx/RetroArch.7z RetroArch for Nintendo Switch] ({{RetroArchVer}})*[https://pyra-handheld.com/boards/threads/retroarch-1-7-2.581254/ RetroArch for Pandora on OpenPandora's repo] (1.7.3) and [https://repo.openpandora.org/?page=detail&app=retroarch.lifning.001 old 2013 variant] (0.9.9.1)|*[https://pyra-handheld.com/repo/apps/53 RetroArch for Pyra] (1.9.6)|Cave Story|NXEngine|1*[https://boards.dingoonity.0org/gcw-development/(test-release)-retroarch-for-gcw0/ RetroArch for GCW Zero (.opk)] (0.41b) {Unofficial test build}|}*[https://store.steampowered.com/app/1118310/RetroArch/ RetroArch on Steam]
===WIP cores=Supported Systems=={{Main| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"! scope="col"|System! scope="col"|Core! scope="col"|Version|-|DOS|[[DOSBox]]|SVN|-|[[Nintendo DS]]|[[DeSmuMe|DeSmuME]]|SVN|-|[[Sega Saturn]]|[[Yabause]]|0.9.12|-|[[Nintendo 64]]|[[Mupen64Plus]]|2.0-rc2|-|Arcade|MAME 2003|0.78|-|LucasArt Game Engines|ScummVM|1.6.0|-|[[Atari Jaguar]]|[[Virtual Jaguar]]|2.1.0|libretro#Cores}}
==Features==
*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.
*Gamepad-controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based 'WIMP' desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)
*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.
*Per-core and per-game configuration overrides
*Built-in [https://docs.libretro.com/guides/crtswitchres/ <abbr title="On Windows OS you need CRT Emudriver OR EDID editor tool such as 'Custom Resolution Utility'.">Custom resolution/CRTSwitchRes</abbr>] and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.
*Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz.
*Basic fast-forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.
*[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.
*Supports audio DSP filter plugins through .dsp configuration files.
*Custom overlay support.
*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend. Playback is handled through an internal FFmpeg libretro core.
*Streaming support. By adding your twitch account to RetroArch and making some small [https://www.retroarch.com/index.php?page=recording setup], it is possible to stream on Twitch the content of the game played.
*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world, and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and only works with cores that support serialization.
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.
*Supports [[Input_lag|input lag-mitigating techniques]]. One of these setting is "Run-ahead" which allows cycle-accuracy emulators to run ahead of mandatory 1 or 2 frames of input lag. These settings allow emulators to [https://medium.com/@libretro/retroarch-1-7-2-achieving-better-latency-than-original-hardware-through-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).
*[https://retroachievements.org/download.php#ralibretro RetroAchievements support].
*Libretro cores compatible with [[BizHawk]] and [[Virtual_reality#VR_game_room_simulations|EmuVR]], so if you don't like using RetroArch as a [[Frontends|frontend]] you have other options as well.
*Consistency across multiple systems.==Building RetroArch== *A "just works" functionality for the most part, with further configuration options available or soon to come. *Custom resolution and refresh rate for output. *Amazing [[Shaders and Filters{{Main|shader]] support. *Dynamic rate control for amazing sound even when it's run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA. *Basic fast forward, rewind, savestate, etc for if you're cheating scum and whatnot.Building RetroArch}}
==Using RetroArch==
After downloading RetroArch, run 'retroarch-phoenix.exe' and then go to 'RetroArch > Update RetroArch' to start downloading emulation cores. [[File:RAP_update.png|right]][[File:RA_updater.png|thumb{{Main|Using RetroArch's Updater]]From there, click 'Check Version'. This checks if everything is up-to-date (you have to do this every time you use the updater). Double-click on a core to start downloading it.}} To launch a game, select the emulator core you'd like to use under 'libretro core path', and the appropriate ROM under 'Normal ROM path'. Make sure that 'retroarch.exe' is selected under 'RetroArch path', and click 'Start RetroArch'. If you are going to play in a system that needs a BIOS, there's a bit more setup required. First off, download these [http://www.mediafire.com/download.php?ohg67bj49om12a5 BIOS] files. Now go to 'System > General' and change the 'System directory' to where ever you'd like and place the BIOS files in there. [[File:RA_System_Directory.png|right|250px]] In addition, systems like the PSX require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown: FILE "GAME NAME [1] US.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game. ==Shaders/Filters== RetroArch can use bsnes' XML .shader, CG pixel .cg, and .cgp for shaders. It can also use bsnes' .filter files for filters.==NetPlayDummies=={{Main|Dummies Guide: RetroArch uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run. For netplay, you must specify whether you will be hosting (server) or joining (client) the game. If joining, you must also enter the host's IP address in the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and that the port is forwarded in your router, if applicable. You can also specify 'spectator mode,' which will allow an arbitrary number of spectators to join and watch you play without being able to play themselves.}}
Delay frames denotes ==Netplay==Netplay is now usable from the maximum number of frames RetroArch will need to emulate at once to maintain synchonization due to actual network latencymenu in current builds, under Settings>Netplay Options. You can figure out an appropriate ballpark for this number by pinging get it to work with the other player and dividing [https://github.com/libretro/RetroArch/wiki/Using-command-line command line] or the time (in milliseconds) by 16 (roughly the number of milliseconds long-deprecated [https://www.mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch-Phoenix Launcher] as well in a frame from a game running at 60 fps). If the gameplay is a bit choppy, try increasing the number of delay frames a bitolder builds.
Similar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the You must specify whether you will be hosting (server and ) or joining (client machines) the game. If the savestates start to divergejoining, you must also enter the game rolls back host's IP address in time to a point where they both agree the field below. Make sure your firewall is open on port 55435 (default; you can change it if you like) and then emulates that the missing frames all at once to get back to the appropriate spotport is forwarded in your router, if applicable. This gives the illusion of completely lagless inputsYou can also specify 'spectator mode, ' which is invaluable for twitchy, fine controlswill allow an arbitrary number of spectators to join and watch you play without being able to play themselves.
If you try Delay frames denote the maximum number of frames RetroArch's libretro cores will need to emulate at once to connect maintain synchronization due to a server actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and it immediately says client disconnected, open your log and make sure your ROMs match exactly dividing the time (in milliseconds) by 16 (it will complain about roughly the number of milliseconds in a frame from a hash mismatch otherwisegame running at 60 fps). If it gives you the gameplay is a weird time-out errorbit choppy, just close the window and try to connect again and it should work itself out (sometimes excessive spikes in network latency can cause increasing the states to diverge catastrophically, resulting in this error)number of delay frames a bit.
==Guides and Info=====How Similar to use Super Game Boy ROMs on the GGPO platform, RetroArch:===<p class="de2">Download these [http://www.mediafire.com/download.php?htga58k9rumhla9 SGB-capable bsnes cores]. Then [http://www.its.caltech.edu/~costis/sgb_hack/sgb_bios.bin download this]creates a constant stream of savestates which, along with button presses, place it in are exchanged and compared between the RetroArch folder, server and rename it as "sgbclient machines.boot.rom". Now on RetroArchIf the savestates start to diverge, under File > Special ROM, select the game rolls back in time to a Super Game Boy ROM (point where they will both agree, and then the libretro cores emulates the missing frames all basically work) and a Game Boy ROMat once to get back to the appropriate spot. FinallyThis gives the illusion of completely lagless inputs, under ROM typewhich is invaluable for twitchy, select Super GameBoy, make sure you have the bsnes core you downloaded selected, and playfine controls.</p>
<p class="de2"></p>If you try to connect to a server and it immediately says client disconnected, open your log and make sure your ROMs match exactly (it will complain about a hash mismatch otherwise). If it gives you a weird time-out error, just close the window and try to connect again, and it should work itself out (sometimes excessive spikes in network latency can cause the states to diverge catastrophically, resulting in this error).
<h3 class="de1">How to use =Alternative Launchers and Frontends== There are plenty of other frontends that can either work as a launcher for RetroArch:</h3>or you can replace it entirely with another [[Frontends#Libretro|libretro frontend]].
<p class="de1">[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]</p>{{Main|Frontends}}
==Controversies==A number of controversies have sparked during the development of RetroArch, mostly due to Squarepusher/TwinAphex's attitude and actions towards upstream emulators. As a result, DuckStation and Reicast development has halted<p class="de1"ref>[httphttps://filthypantsweb.blogspotarchive.org/web/20220201223114/https://old.reddit.com/2011r/emulation/comments/s8poim/pcsx2_qt_still_needs_to_be_split_up_into_parts/htkalk1//</ref><ref>https:/11/advancedgithub.com/skmp/reicast-ssnes-configuration-options.html Advanced configuration options]emulator/issues/1928</pref>.
<p class="de1">=Also See==* [[EmulatorJS]]* [https://githubemulation.gametechwiki.com/Themaisterindex.php/Category:RetroArch_PSP RetroArch/wiki RetroArch Wiki @ GithubPSP]</p>
<p class="de1">=External links==*[https://githubdocs.libretro.com/ThemaisterLibretro Documentation] (Contains extensive documentation on the usage of Libretro, Retroarch, and its cores.)*[https:/RetroArch/wikiforums.libretro.com/RGUI Using RGUIOfficial forums]<*[https://p>discordapp.com/invite/27Xxm2h Official Discord server]*[https://www.youtube.com/user/Libretro/ Official Youtube channel]
<p class="de1"></p><h2 class="de1">External links</h2>References==[http://forum.themaister.net/index.php Forums]{{Reflist}}
==Source code==https[[Category://github.com/libretroRetroArch|*]][[Category:EmulatorsFrontends]][[Category:Game Boy Advance emulatorsNetplay]][[Category:Game Boy emulatorsWindows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:Multi-emulatorsmacOS emulation software]][[Category:Haiku emulation software]][[Category:Raspberry Pi emulation software]][[Category:Pandora emulation software]][[Category:Android emulation software]][[Category:iOS emulation software]][[Category:PlayStation Portable emulation software]][[Category:PlayStation Vita emulation software]][[Category:PlayStation 2 emulation software]][[Category:PlayStation 3 emulation software]][[Category:PlayStation 4 emulation software]][[Category:GameCube emulation software]][[Category:Nintendo Entertainment System emulatorsWii emulation software]][[Category:OS X Wii U emulation software]][[Category:NetPlay3DS emulation software]][[Category:Switch emulation software]][[Category:Xbox emulation software]][[Category:Xbox 360 emulation software]][[Category:Xbox One emulation software]][[Category:Web emulation software]]
Anonymous user

Navigation menu