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RetroArch

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{{Infoboxsoftware| image logo = RA_LogoRetroarch.png|first logowidth = 0250|developer = Squarepusher, themaister, [https://github.9.9wip com/libretro/RetroArch/graphs/contributors others]|version = {{Version|RetroArch}}|active = Yes|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on Haiku|Haiku]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on iOS|iOS]] (jailbroken)<br/>[[Emulators on Raspberry Pi|Raspberry Pi]]<br/>[[Emulators on Pandora|Pandora]]<br/>[[Emulators on DragonBox Pyra|Pyra]]<br/>[[Emulators on PS2|PlayStation 2]]<br/>[[Emulators on PS3|PlayStation 3]]<br/>[[Emulators on PS4|PlayStation 4]] (Unofficial)<br/>[[Emulators on PSP|PlayStation Portable]]<br/>[[Emulators on Vita|PlayStation Vita/TV]]<br/>[[Emulators on Xbox|Xbox]]<br/>[[Emulators on Xbox 360|Xbox 360]]<br/>[[Emulators on Xbox One|Xbox One]]<br/>[[Emulators on GameCube|GameCube]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Wii U|Wii U]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on 3DS|Nintendo 3DS]]<br/>[[Emulators on GCW Zero|GCW Zero]] (21-04-13Unofficial)<br/>OpenDingux<br/>BlackBerry<br/>Steam Link<br/>Leapfrog|second type = Yes[[libretro]] frontend|third prog-lang = MultiplatformC, C++|fourth website = Squarepusher, themaister, others[https://www.libretro.com/ libretro.com]|fifth support = http[https://www.patreon.com/libretro Patreon]<br/>[https://github.com/sponsors/libretroGitHub Sponsor]<br/>[https://liberapay.orgcom/Libretro/donate Liberapay]|source = [https://github.com/libretro GitHub]|license = GNU GPLv3}} '''[[wikipedia:RetroArch|RetroArch]]''' (formerly '''SSNES''') is an open-source, multi-platform [[libretro]] [[Frontends|frontend]] written in C or C++. It is designed to be fast, lightweight, and portable.
RetroArch is an open source multi-system emulator for Linux, Windows, Mac OS X, *BSD, PS3, XBox360, Wii, Android. It is a multi-platform emulator that uses cores, which are ported emulators from other systems.
==Downloads==
Note: Some libretro cores are maintained separately from their originators, and thus possess a different update timeline.
*[https://buildbot.libretro.com/stable/ RetroArch Stable Builds]
*[https://buildbot.libretro.com/nightly/ RetroArch Nightly Builds]
*[https://buildbot.libretro.com/nightly/windows/ Windows RetroArch-Nightly-Installer]
*Ubuntu PPAs: [https://launchpad.net/~libretro/+archive/ubuntu/stable Stable], [https://launchpad.net/~libretro/+archive/ubuntu/testing Nightly/Testing]
*Arch Linux User Repositories: [https://aur.archlinux.org/packages/retroarch-git/ Testing], [https://aur.archlinux.org/packages?O=0&K=libretro&submit=Go All]
===Mobile/Console Versions===*[https://play.google.com/store/apps/details?id=com.retroarch RetroArch for Android on Play Store], 32-bit & 64-bit ARM (also [https://play.google.com/store/apps/details?id=com.retroarch.aarch64 Plus version])*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios9/RetroArchiOS9.ipa RetroArch for iOS9] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/apple/ios-arm64/RetroArch.ipa RetroArch for iOS-arm64] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/psp/RetroArch.7z RetroArch for Playstation Portable] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/vita/RetroArch.vpk RetroArch for PlayStation Vita/TV] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/playstation/ps2/RetroArch_elf.7z RetroArch for Playstation 2] ({{RetroArchVer}})*[https://xbins.org/libretro/stable/1.9.0/playstation/ps3/RetroArch.PS3.CEX.PS3.pkg RetroArch for PlayStation 3 (DEX)] (1.9.0)*[https://xbins.org/libretro/stable/1.7.4/xbox/xbox/RetroArch.zip RetroArch for Xbox] (1.7.4)*http[https://themaisterdigiex.net/threads/retroarch-360-0-9-8-3-download-sega-sens-gameboy-finalburn-emulator-for-xbox-360.12395/ RetroArch for Xbox 360] (0.9.8.3)*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle RetroArch for Xbox One / Universal Windows Platform] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/ngc/RetroArch.7z RetroArch for GameCube] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wii/RetroArch.7z RetroArch for Wii] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/wiiu/RetroArch_rpx.7z RetroArch for Wii U] ({{RetroArchVer}})*[https://buildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/3ds/RetroArch_cia.7z RetroArch for Nintendo 3DS (.htmlcia)] ({{RetroArchVer}})*http[https://wwwbuildbot.libretro.com/stable/{{RetroArchVer}}/nintendo/switch/libnx/RetroArch.mediafire7z RetroArch for Nintendo Switch] ({{RetroArchVer}})*[https://pyra-handheld.com/boards/threads/retroarch-1-7-2.81254/ RetroArch for Pandora on OpenPandora's repo] (1.7.3) and [https://repo.openpandora.org/?p9rppxfenrzwxht Win64 updated page=detail&app=retroarch.lifning.001 old 2013 variant] (0.9.9.1)*[https://pyra-handheld.com/repo/apps/53 RetroArch for Pyra] (1.9.6)*[https://boards.dingoonity.org/gcw-development/(test-release)-retroarch-for-gcw0/ RetroArch for GCW Zero (.opk)] (0.1b) {Unofficial test build, with extra cores}*[https://store.steampowered.com/app/1118310/RetroArch/ RetroArch on Steam]
==CoresSupported Systems=={{Main| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"|-! scope="col"|System! scope="col"|Core! scope="col"|Version|-|SNES|[[bSNES]]|0.92 Performance|-|SNES|bSNES|0.92 Balanced|-|SNES|bSNES|0.92 Accuracy|-|SNES|[[Snes9x]]||-|SNES|Snes9x-Next||-|WSwan|[[Mednafen]]|0928|-|PS1|Mednafen|0928|-|PCE|Mednafen|0928|-|Atari 2600|[[Stella]]||-|NES|[[bNES]]||-|NES|[[FCEU]]||-|NES|QuickNES||-|NES|[[Nestopia]]|1.44|-|Gameboy/Color|[[Gambatte]]||-|GBA|VBA-Next||-|GBA|Meteor|1.4|-|Genesis|[[GenplusGX]]||-|Arcade|[[Final Burn Alpha]]||libretro#Cores}}
==Features==
*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.
*Gamepad-controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based 'WIMP' desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)
*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.
*Per-core and per-game configuration overrides
*Built-in [https://docs.libretro.com/guides/crtswitchres/ <abbr title="On Windows OS you need CRT Emudriver OR EDID editor tool such as 'Custom Resolution Utility'.">Custom resolution/CRTSwitchRes</abbr>] and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.
*Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz.
*Basic fast-forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.
*[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.
*Supports audio DSP filter plugins through .dsp configuration files.
*Custom overlay support.
*FFmpeg recording and playback support. It can record either the native resolution output of the core or the post-processed output of the frontend. Playback is handled through an internal FFmpeg libretro core.
*Streaming support. By adding your twitch account to RetroArch and making some small [https://www.retroarch.com/index.php?page=recording setup], it is possible to stream on Twitch the content of the game played.
*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world, and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and only works with cores that support serialization.
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.
*Supports [[Input_lag|input lag-mitigating techniques]]. One of these setting is "Run-ahead" which allows cycle-accuracy emulators to run ahead of mandatory 1 or 2 frames of input lag. These settings allow emulators to [https://medium.com/@libretro/retroarch-1-7-2-achieving-better-latency-than-original-hardware-through-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).
*[https://retroachievements.org/download.php#ralibretro RetroAchievements support].
*Libretro cores compatible with [[BizHawk]] and [[Virtual_reality#VR_game_room_simulations|EmuVR]], so if you don't like using RetroArch as a [[Frontends|frontend]] you have other options as well.
*Consistency across multiple systems. *A "just works" functionality for the most part, with further configuration options available or soon to come. *Custom resolution and refresh rate for output. *Amazing shader support. *Dynamic rate control for amazing sound even when it's run at a different rate than the video, such as vsync causes sometimes. Especially obvious with GBA.*Basic fast forward, rewind, savestate, etc for if you're cheating scum and whatnot.==Building RetroArch=={{Main|Building RetroArch}}
==Using RetroArch==
After downloading {{Main|Using RetroArch, run 'retroarch-pheonix.exe' and then go to 'RetroArch > Update }}==RetroArch' to start downloading emulation cores.for Dummies==[[File:RAP_update.png{{Main|right]][[FileDummies Guide:RA_updater.png|thumb|RetroArch's Updater]]From there, click Check Version. This checks if your version of RetroArch is up-to-date (you have to run this every time you use the updater). From here, double-click on a core to start downloading it.}}
NOTE==Netplay==Netplay is now usable from the menu in current builds, under Settings>Netplay Options. You can get it to work with the [https: Some users experience a glitch where //github.com/libretro/RetroArch update stops at 100% after downloading a core /wiki/Using-command-line command line] or updatethe long-deprecated [https://www. If this happens close mediafire.com/download/yrydc78bl6y82z4/retroarch-phoenix.7z RetroArch, find the downloaded .zip file -Phoenix Launcher] as well in RetroArch's directory and manually unzip the fileolder builds.
After downloading You must specify whether you will be hosting (server) or joining (client) the cores that game. If joining, you want, just select must also enter the host's IP address in the emulator core field below. Make sure your firewall is open on port 55435 (default; you can change it if you'd like to use on ) and that the main windowport is forwarded in your router, under if applicable. You can also specify 'libetro core path:spectator mode,', which will allow an arbitrary number of spectators to join and the appropriate ROM under 'Normal ROM path:'watch you play without being able to play themselves.
For those wanting Delay frames denote the maximum number of frames RetroArch's libretro cores will need to play PSX games or any system that uses BIOS, there emulate at once to maintain synchronization due to actual network latency. You can figure out an appropriate ballpark for this number by pinging the other player and dividing the time (in milliseconds) by 16 (roughly the number of milliseconds in a frame from a game running at 60 fps). If the gameplay is a bit more setup required. First offchoppy, download these [http://www.mediafire.com/download.php?ohg67bj49om12a5 BIOS] files. Now go to 'System > General' and change try increasing the 'System directory' to where ever you'd like and place the BIOS files in therenumber of delay frames a bit.
[[File:RA_System_DirectorySimilar to the GGPO platform, RetroArch creates a constant stream of savestates which, along with button presses, are exchanged and compared between the server and client machines. If the savestates start to diverge, the game rolls back in time to a point where they both agree, and then the libretro cores emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.png|left|250px]]
PSX games have If you try to connect to be loaded through a .CUE file. Most rips will come with thatserver and it immediately says client disconnected, but if yours didn't you have to create one. To do that open notepad your log and copy this: FILE "GAME NAME [1] USmake sure your ROMs match exactly (it will complain about a hash mismatch otherwise).bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00Replace GAME NAME [1] US.bin with whatever your game's file name isIf it gives you a weird time-out error, but keep just close the quotation marks. Now rename the new text file from .txt window and try to .cueconnect again, load and it should work itself out (sometimes excessive spikes in RetroArch under Normal ROMnetwork latency can cause the states to diverge catastrophically, use Mednafen PSX core and hit Start RetroArchresulting in this error).
==Shaders/FiltersAlternative Launchers and Frontends==There are plenty of other frontends that can either work as a launcher for RetroArch or you can replace it entirely with another [[Frontends#Libretro|libretro frontend]].
RetroArch uses bsnes XML .shader, CG pixel .cg, and .cgp for shaders.{{Main|Frontends}}
Also, bsnes video .filter files for filters.==Guides and InfoControversies=====How A number of controversies have sparked during the development of RetroArch, mostly due to use SuperGameBoy on RetroArch:===Squarepusher/TwinAphex's attitude and actions towards upstream emulators. As a result, DuckStation and Reicast development has halted<p class="de2"ref>Download these [httphttps://wwwweb.mediafirearchive.comorg/web/20220201223114/https://downloadold.php?htga58k9rumhla9 SGB-capable BSNES cores]reddit. Then [httpcom/r/emulation/comments/s8poim/pcsx2_qt_still_needs_to_be_split_up_into_parts/htkalk1//</ref><ref>https://wwwgithub.its.caltech.educom/skmp/~costisreicast-emulator/sgb_hackissues/sgb_bios.bin download this], place it in the RetroArch folder, and rename it as "sgb.boot.rom". Now on RetroArch, under Special ROM, select a Super Gameboy ROM (they will all basically work), and a Gameboy ROM. Finally, under ROM type, select Super Gameboy, make sure you have the BSNES core you downloaded selected, and play.1928</pref>.
<p class="de2">=Also See==<* [[EmulatorJS]]* [https://emulation.gametechwiki.com/index.php/p>Category:RetroArch_PSP RetroArch PSP]
<h3 class="de1">How to use RetroArch=External links==*[https://docs.libretro.com/ Libretro Documentation] (Contains extensive documentation on the usage of Libretro, Retroarch, and its cores.)*[https://forums.libretro.com/ Official forums]*[https://discordapp.com/invite/27Xxm2h Official Discord server]*[https:</h3>/www.youtube.com/user/Libretro/ Official Youtube channel]
<p class="de1">[http://filthypants.blogspot.com/2011/11/getting-started-with-ssnes.html Getting Started]<br />[http://filthypants.blogspot.com/2011/11/advanced-ssnes-configuration-options.html Advanced configuration options]</p>=References=={{Reflist}}
==Source code==[[Category:RetroArch|*]][[Category:Frontends]][[Category:Netplay]][[Category:Windows emulation software‏‎]]https[[Category:Linux emulation software]][[Category:macOS emulation software]][[Category:Haiku emulation software]][[Category:Raspberry Pi emulation software]][[Category:Pandora emulation software]][[Category:Android emulation software]][[Category:iOS emulation software]][[Category:PlayStation Portable emulation software]][[Category:PlayStation Vita emulation software]][[Category:PlayStation 2 emulation software]][[Category:PlayStation 3 emulation software]][[Category:PlayStation 4 emulation software]][[Category:GameCube emulation software]][[Category:Wii emulation software]][[Category:Wii U emulation software]][[Category:3DS emulation software]][[Category:Switch emulation software]][[Category:Xbox emulation software]][[Category:Xbox 360 emulation software]][[Category://github.com/libretroXbox One emulation software]][[Category:EmulatorsWeb emulation software]]
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