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RetroArch

327 bytes added, 05:20, 17 June 2013
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RetroArch can use bsnes' XML .shader, CG pixel .cg, and .cgp for shaders. It can also use bsnes' .filter files for filters.
==NetPlay==
RetroArch uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
==Guides and Info==

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