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RetroArch

32 bytes removed, 12:18, 3 May 2018
Features
==Features==
*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.
*Gamepad controlled menu system with multiple styles available, such as XMB or Material UI.(There's also a QT-based 'WIMP' desktop-style interface for PC platforms that was announced before and released in version [https://www.youtube.com/watch?v=hfuioGjCItw 1.7.3].)
*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.
*Per-core and per-game configuration overrides
*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run, and the core must support serialization.
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.
*A first for RetroArch - new QT-based 'WIMP' native, desktop-style user interface for all PCs, preemptively announced then eventually introduced in version [https://www.youtube.com/watch?v=hfuioGjCItw 1.7.3]!
==Using RetroArch==
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