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RetroArch

50 bytes added, 13:39, 19 September 2018
building retroarch added
*[[GGPO]]-like netplay (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, doesn't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback, it requires a fair amount of CPU power to run, and the core must support serialization.
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.
==Building RetroArch=={{Main|Building RetroArch}}
==Using RetroArch==
{{Main|Using RetroArch}}
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