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Resolution

854 bytes added, 27 April
3D Consoles: Xbox, 360, PS3
|-
|[[PlayStation 2 emulators|PlayStation 2]]
|256x192, 256x224, 256x240, 320x192, 320x224, 300x240, 320x200, 256x384, 320x240, 320x400, 320x480, 300x480, 400x240, 400x480, 640x200, 800x250, 800x240, 512x384, 512x192, 400x500, 600x480, 640x512, 640x240, 800x500, 640x400, 640×480, 800x480, 640x960, 640x1440
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p, 960i (GSM Selector), 1080i (Gran Turismo 4)
|60 59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, <ref group=O name=wii>https://wiibrew.org/wiki/Video_output</ref> 960i, 1080i, 1152i (through Swiss)
|60 (NTSC), 50 (PAL)<ref group=O name=five></ref>
|-
|[[Xbox emulators|Xbox]]
|640×480, 1280x720, 1920x1080
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 720p, 1080i <ref group=O name=xbox>480p and higher resolutions only available on NTSC and modified Xboxes</ref>
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>
|-
||[[Xbox 360 emulators|Xbox 360]]
|640x480, 1280x720, 1920x1080<ref group=O name=xb360>The Xbox 360's GPU is very flexible when it comes to the resolutions it can use, scaling it on the fly without needing a separate framebuffer</ref>
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>
|-
|[[PlayStation 3 emulators|PlayStation 3]]
|640x480, 1280x720, 960x1080, 1280x1080, 1440x1080, 1920x1080
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>
|}
<references group=O />
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