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Resolution

107 bytes added, 16 April
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320×448i, 320×512i, 320×480i, 352×448i, 320×480i, 352×512i, 640×448i, 640×480i, 640×512i, 704×448i, 704×480i, 704×512i
|15-bit/24-bit, RGB
|224p, 240p, 480i, 480p (NTSC), 576i (PAL)
|60 (NTSC), 50 (PAL)<ref group=N name=five></ref>
|-
256x448i, 256x480i, 320x448i, 320x480i, 370x448i, 370x480i, 512x448i, 512x480i, 640x448i, 640×480i
|16-bit/24-bit, RGB<ref group=N name=psx>The PSX can use a 16-bit or 24-bit framebuffer, however most of the GPU's commands can only render onto a 16-bit framebuffer</ref>
|224p, 240p, 480i, 480p (NTSC), 576i (PAL)
|59.940060138702 (NTSC), 50.00028192997 (PAL)
|-
1280x1024
|24-bit, RGB
|224p, 240p, 480i (NTSC), 480p (NTSC), 576i (PAL), 576p (PAL), 720p, 1080i
|60 (NTSC), 50 (PAL)<ref group=N name=five></ref>
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|640×480
720x480
720x576
768x480
768x576
800x608
1024x768
1280x1024
1600x1200
1920x1200
|24-bit, RGB
|240p, 480i (NTSC), 480p (NTSC), 576i (PAL), 576p (PAL), 720p, 1080i, 1080p
|60 (NTSC), 50 (PAL)<ref group=N name=five></ref>
|-
etc
|24-bit, RGB
|240p, 480i (NTSC), 480p (NTSC), 576i (PAL), 576p (PAL), 720p, 960i1080i, 1080p
|60 (NTSC), 50 (PAL)<ref group=N name=five></ref>
|-
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