Changes

Jump to navigation Jump to search

Resolution

2,439 bytes added, 16:12, 29 July 2021
From latest Wayback Machine snapshot
! scope="col"|System
! scope="col"|Native Resolution
! scope="col"|Native Refresh Rate (Hz)
|-
|[[Atari 2600emulators|Atari 2600]]|160x192160×192*|59.922751013551 (NTSC), 49.860759671615 (PAL)
|-
|[[Nintendo Entertainment System emulators|NES]]|256×224 (NTSC), 256×240 (PAL)|256x24060.098813897441 (NTSC), 50.006978908189 (PAL)
|-
|[[Master Systememulators|Sega Master System]]|256×192, 256×224, 256x240 (some PAL games)|256x19259.922751013551 (NTSC), 256x22449.701460119948 (PAL)
|-
|[[Super Nintendo emulators|SNES]]|256×224, 512×448 (NTSC), 256×240, 512×480 (PAL)|256x22460.098813897441 (NTSC), 512x44850.006978908189 (PAL)
|-
|[[Virtual Boyemulators|Virtual Boy]]|384×224 (per screen)|384x22450.273487773488
|-
|[[Sega Genesisemulators|Sega Genesis]]|320×224, 256×224, 320x240 (some PAL games)|320x22459.922751013551 (NTSC), 256x22449.701460119948 (PAL)
|-
|[[Game Boy/Game Boy Color emulators|Game Boy/Color, ]]|160×144|59.727500569606|-|[[Master System emulators|Sega Game Gear]]
|160x144
|59.922751013551
|-
|[[Nintendo 64 emulators|Nintendo 64]]
|640×240, 640×480**
|60 (NTSC), 50 (PAL)*****
|-
|[[Sega Saturn emulators|Sega Saturn]]
|320×224p, 320×240p, 320×256p, 352×224p, 352×240p, 352×256p, 640×224p, 640×240p, 640×256p, 704×240p
320×448i, 320×512i, 320×480i, 352×448i, 320×480i, 352×512i, 640×448i, 640×480i, 640×512i, 704×448i, 704×480i, 704×512i
|60 (NTSC), 50 (PAL)*****
|-
|[[PlayStation emulators|PlayStation]]
|256×224p, 256x240p, 320x224p, 320×240p, 512x224p, 512×240p, 640x224p, 640x240p
320x448i, 320x480i, 370x448i, 370x480i, 512x448i, 512x480i, 640x448i, 640×480i
|59.940060138702 (NTSC), 50.00028192997 (PAL)
|-
|[[WonderSwan emulators|WonderSwan]]
|224×144
|75.471698113207
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|240×160
|59.727500569606
|-
|Nintendo 64[[Pokémon mini emulators|Pokémon Mini]]|96×64|640x240, 640x480**N/A
|-
|Playstation[[PlayStation 2 emulators|PlayStation 2]]|512×224 512×448256×224 320x240 512×240640x448?
640×480
 etc|60 (NTSC), 50 (PAL)*****
|-
|WonderSwan[[Sega Dreamcast emulators|Sega Dreamcast]]|640×480|224x14460 (NTSC), 50 (PAL)*****
|-
|Game Boy Advance[[GameCube emulators|GameCube]] and [[Wii emulators|240x160Wii]]|-596×448|PlayStation 2608×456|512x224640×480<nowiki>***</nowiki>512x448etc640x480|60 (NTSC), 50 (PAL)*****
|-
|GameCube, Dreamcast[[Nintendo DS emulators|Nintendo DS]]|256×192|640x48059.826098288081
|-
|Nintendo DS[[PlayStation Portable emulators|PlayStation Portable]]|480×272|256x19260*****
|-
|PSP[[Nintendo 3DS emulators|Nintendo 3DS]]|800x240 top screen****320x240 bottom screen|480x27260*****
|}
<nowiki>**</nowiki>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.
 
<nowiki>***</nowiki>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube/Wii], though output is usually in 480p.
 
<nowiki>****</nowiki>This is the "true" resolution of the top screen and what games will be rendered at in full 3d mode, however, due to said 3d effect the horizontal resolution is effectively halved. Each eye will only see 400x240 and games run in 2d mode will (normally) be rendered at 400x240 [https://en.wikipedia.org/wiki/Nintendo_3DS#Hardware]
 
<nowiki>*****</nowiki>Preliminary or approximate value
==Integer Scaling==
{{Main|Scaling}}
Upscaling the resolution will only look good if you scale it by integers (2x, 3x, 4x, etc.). If you are scaling with non-integers, you can make the image look better using the [http://emulation.gametechwiki.com/index.php/[Shaders_and_Filters#Pixellate |Pixellate]] shader.
[[Category:FAQs]]
2,527
edits

Navigation menu