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Resolution

303 bytes added, 28 April
3D Consoles
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|[[Fairchild Channel F emulators|Fairchild Channel F]]
|102x58
|8 colors
|240p
|60 (NTSC), 50 (PAL)<ref group=N name=five>Preliminary or approximate value.</ref>
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|[[Atari 2600 emulators|Atari 2600]]
|240p
|60 (NTSC), 50 (PAL)<ref group=N name=five>Preliminary or approximate value.</ref>
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|[[Astrocade|Bally Astrocade]]
|160x104
|256 colors, Color/Luminance
|240p
|60 (NTSC)<ref group=N name=five>Preliminary or approximate value.</ref>
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|[[Intellivision emulators|Mattel Intellivision]]
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|[[Nintendo 64 emulators|Nintendo 64]]
|320x200, 320x400, 320x240, 320x480, 640×240, 640×480, 640x600<ref group=O name=two>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.</ref>
|15-bit/21-bit, RGB<ref group=O name=n64>The N64 can use either either 18-bit (15 bits of RGB and 3 bits of alpha) or 32-bit framebuffer, however the DAC is only capable of outputting 21-bit RGB</ref>
|240p, 480i (NTSC), 576i (PAL)
|640x480, 640x576, 1280x720, 960x1080, 1280x1080, 1440x1080, 1920x1080
|24-bit, RGB
|240p, 480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p
|59.94 (NTSC), 50 (PAL)<ref group=O name=five></ref>
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