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Resolution

474 bytes added, 22 April
no edit summary
1280x1024
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p, 960i(GSM Selector), 1080i (Gran Turismo 4)
|60 (NTSC), 50 (PAL)<ref group=N name=five></ref>
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|320x240, 640×480720x480720x576768x480768x576800x6081024x7681280x10241440x9001440x10801600x12001920x1200, 672x480, 544x608, 416x768, 384x864, 320x960 <ref group=N name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref>
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p, 960p <ref group=N name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref> 1080i, 1080p |60 (NTSC), 50 (PAL)<ref group=N name=five></ref>, 75Hz, 120Hz <ref group=N name=dc2></ref>
|-
|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]]
etc
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p<ref group=N name=wii>https://wiibrew.org/wiki/Video_output</ref> 960i, 1080i, 1080p1152i (through Swiss)
|60 (NTSC), 50 (PAL)<ref group=N name=five></ref>
|-
|480×272
|24-bit, RGB
|272p, 480i, 480p (PSP-2000 and 3000 models with video cables)
|60<ref group=N name=five></ref>
|-
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