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Resolution

224 bytes added, 23 April
missed one instance of 704x224p.
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|[[Nintendo 64 emulators|Nintendo 64]]
|320x200, 320x400, 320x240, 320x480, 640×240, 640×480, 640x600<ref group=N name=two>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.</ref>
|15-bit/21-bit, RGB<ref group=N name=n64>The N64 can use either either 18-bit (15 bits of RGB and 3 bits of alpha) or 32-bit framebuffer, however the DAC is only capable of outputting 21-bit RGB</ref>
|240p, 480i (NTSC), 576i (PAL)
|-
|[[Sega Saturn emulators|Sega Saturn]]
|320×224p, 320×240p, 320×256p, 352×224p, 352×240p, 352×256p, 640×224p, 640×240p, 640×256p, 704x224p, 704×240p
320×448i, 320×512i, 320×480i, 352×448i, 320×480i, 352×512i, 640×448i, 640×480i, 640×512i, 704×448i, 704×480i, 704×512i
|15-bit/24-bit, RGB
|-
|[[PlayStation emulators|PlayStation]]
|256×224p, 256x240p, 320x224p, 320×240p, 352x224p, 352x240p, 512x224p, 512×240p, 640x224p, 640x240p, 704x224p, 704x240p256x448i, 256x480i, 320x448i, 320x480i, 370x448i352x448i, 370x480i352x480i, 512x448i, 512x480i, 640x448i, 640×480i, 704x448i, 704x480i256x448p, 256x480p, 320x448p, 320x480p, 352x448pi, 352x480p, 512x448p, 512x480p, 640x448p, 640×480p, 720x448p, 720x480p
|16-bit/24-bit, RGB<ref group=N name=psx>The PSX can use a 16-bit or 24-bit framebuffer, however most of the GPU's commands can only render onto a 16-bit framebuffer</ref>
|240p, 480i, 480p, 576i (PAL)
|59.940060138702 (NTSC), 50.00028192997 (PAL)
|-
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