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Reicast

306 bytes added, 26 April
add citation and detail around it
|logo = reicast.png
|logowidth = 128
|last-version = r20.04{{Version|Reicast}}
|active = No
|platform =[[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on Android OS|Android]]<br/>[[Emulators on Switch|Nintendo Switch]]<br/>[[Emulators on PS4|PS4]]<br/>[[Emulators on DragonBox Pyra|Pyra]]<br/>[[Emulators on Pandora|Pandora]]
|target = [[Sega Dreamcast emulators|Dreamcast]]
|developer = reicast Team
}}
'''reicast''' is an open-source [[Sega Dreamcast emulators|Dreamcast emulator]] produced currently for [[Android emulators|Android]], Linux, Windows, Switch and PlayStation 4. It is based on the source code of [[nullDC]] and nullDCe, existing Dreamcast emulators for Windows and Android, respectively. It has been superseded by [[Flycast]], which is an actively developed fork available both standalone and for libretro.
==Downloads==
==Other platforms==
The developers have stated{{cite}} expressed interest in the past (2013) that they want to port the emulator to the following multiple platforms.<ref>[https://web.archive.org/web/20131221020415/http://reicast.com/</ref><br>here are the platforms in addition they intended to later support that reicast hasn't been ported to what it already supportsyet:
===x86===
Regarding games with '''WinCE''' operating system functions and arcade games on the '''NAOMI 2''' machine (One of the latter variants of original NAOMI), [https://github.com/libretro/reicast-emulator/issues/136#issuecomment-427379382 someone] commented in a compatibility list page at reicast's GitHub repository in early October, 2018 (With edits):
<blockquote><nowiki />
''"WinCE requires SH4 MMU emulation, which is unlikely to happen in reicast as it will require a major rewrite of JIT/recompiler; plus few more hardware features, unused in DC/Naomi NAOMI games - Maple at Vblank activation mode, Sort-DMA and maybe something else I forgot.''
''Naomi2 NAOMI 2 will require ELAN T&L chip emulation. In Naomi2NAOMI 2, display lists is input to ELAN as matherials, light sources, models, transformation matrices, etc; so, not like Dreamcast Tile Accelerator format.
''You may open [[DEmul]]'s gpuDX11.dll using some PE resource editor, find there the PVR2_VSH (vertex shader file) which is mostly consisted of ELAN simulation."''
</blockquote>
Anonymous user

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