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Recommended PS1 plugins

107 bytes added, 14:10, 26 April 2014
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*[[File:Ps1settings.png|thumb|238px|Having problems? Try these settings.]]3D: PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has an anti-jitter function labeled "GTE accuracy", and allows driver-forced AA. Despite being open source this plugin wasn't updated for years either and has inferior feature set compared to OpenGL2 and gpuBladeSoft and even GSDX.
*[http://www.pbernert.com/gpupeteogl209.zip Pete's OpenGL2 2.9][http://www.pbernert.com/html/gpu.htm] - More accurate and compatible than OpenGL 1.78.{{cite}} It allows you to set a custom rendering resolution for within the fullscreen box, aka window resolution and has support for shaders. Unfortunately this plugin is closed source and wasn't updated for years.
*PeteOpenGL2Tweak[http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/][http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19636-c4163407f376518cce7d08b9365f946c9d367155]-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack.
*2D: Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a][http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a] [http://www.t2e.pl/en/406/134/406/Emulatory-Pluginy?file=15435-b891ae16c422723ec1223fee9224794557cf70f6]- Very accurate and has a lot of options for enhancements and shaders, but renders everything on CPU so can be very demanding at high resolutions. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot. Its same as Pete's OpenGL2 closed source and wasn't updated for years. But there is some hope author will release new version[https://pcsxr.codeplex.com/discussions/542556].
*GSDX: GSDX development is primarily focused on PCSX2 but can also be used in PSX mode. Its limited to software rendering and has inferior feature set compared to PCSX2 mode but its notable for being only open source PSX plugin which can increase internal resolution. So there is hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2.
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