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Recommended PS1 plugins

1,277 bytes added, 22:18, 31 December 2022
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The PSEmu Pro plugin spec is used for dozens of emulators and many plugins were written for them. While the point of the spec is to allow a plugin to work in all emulators, various extensions or hacks have been added to some plugins and emulators causing incompatibilities.
 
The following are the recommended plugins to use and comparisons between them. For a more complete list of plugins, see [[PS1 Plugins]]. Also note that ''none of the plugin-based emulators are recommended'' for general use due to the availability of newer, plugin-free emulators (see below).
 
==Emulator==
'''<u>''Stop using [[ePSXe]] and use''</u> The two recommended plugin emulators are [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]].''' A guide to setting up Since ePSXe's added support for most PCSX-R exclusive plugins can be found with 2.0, the main difference between them now is that PCSX-R supports CPU overclocking ([httphttps://ngemugithub.com/threadsSonofUgly/epsxePCSX-configuration-guide-windows.85600/ hereReloaded SonofUgly's fork]only) though ePSXe introduced it in later versions. Just remember that PCSX-R uses the same plugins and the info can be used for setting up that one too.[[Category:Recommendations]]
==BIOS==
'''Don't use simulated BIOS''', download and use a [http://www.mediafire.com/download.php?acpnmpajhq4jykl [Emulator Files#PlayStation|real BIOS]. Any BIOS file in that package will work].
==Video==
*[http://www.ngemu.com/threads/160319 PeteOpenGL2Tweak]: A mod for [Filehttp:Ps1settings//www.png|thumb|238px|Having problems? Try these settingspbernert.com/html/gpu.htm Pete's OpenGL2 2.9]]3D: plugin. Uses dll injection due to Pete's OpenGL2 2.9 being closed source. While Pete's OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling. * PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has Fork of the source release of an anti-jitter function labeled "older version of Pete Bernert's GPU plugin. While it was the first plugin to add GTE accuracy"and has many modern features, like arbitrary rendering resolutions, and allows driver-forced AA. Despite being open source this plugin wasnthe core emulation doesn't updated for seem to have improved over the years either and has inferior feature set compared , at least not to OpenGL2 and gpuBladeSoft and even GSDX.*[http://www.pbernert.com/gpupeteogl209.zip the level of Pete's OpenGL2 2.9] - More accurate . Some time ago it was broken so that most games crash on Windows and was never fixed, though still works alright on Linux and compatible than OpenGL 1macOS.78.{{cite}} It allows you Still, there's not much reason to set a custom rendering resolution use this over PeteOpenGL2Tweak, except for within the fullscreen boxfact that getting PeteOpenGL2Tweak to work on Linux or macOS is a major hassle, aka window resolution as it involves setting up 32bit support and has support for shaderscompiling everything as 32bit so it can work with the closed source 2. Unfortunately this 9 plugin is closed source and wasn't updated for yearsthat only provides 32bit x86 binaries. *2D[http: //emu-russia.net/en/files/plugins/psx/ Edgbla's gpuBladeSoft] <sup>[http://downforum.emucremu-russia.comnet/v2/s6g52b2xud1p65g gpuBladeSoft 1viewtopic.42aphp?f=29&t=1188 homepage]</sup> - Latest with HD resolution support: [http://www.t2eemutalk.plnet/enthreads/406/134/406/Emulatory54527-edgbla-s-gpuBladeSoft-Pluginy?file=15435v1-b891ae16c422723ec1223fee9224794557cf70f642a 1.42a] - Very accurate and has a lot of options Mostly interesting for enhancements and shadersits texture replacement feature, added in 1.44. [https://youtu.be/zGnLRR9kyvc A video] from the dev shows texture perspective correction working, but renders everything on CPU so can be very demanding at high resolutionsthis has never been released. Fairly buggy past native rendering resolution as wellOther than texture replacement, with texture misalignment issues and whatnot.Its same as Petethere's OpenGL2 closed source not much reason to use this over [[Mednafen|mednafen-libretro]] (emulator) since it added increased IR, as they are both software renderers(slow) and wasn't updated for yearsMednafen is more accurate.*GSDXThe configuration tool requires GTK3 runtime DLLs found [http: GSDX development is primarily focused on PCSX2 but can also be used in PSX mode//www. Its limited to software rendering and has inferior feature set compared to PCSX2 mode but its notable for being only open source PSX plugin which can increase internal resolution. So there hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2sendspace.com/file/aje17z here (link is dead)]
==Audio==
==Input==
*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] (- The plugin comes formerly came with [[PCSX2]], (go into the plugin folder and pull out the file that says lilypad.dll and put it in the folder of the emulator your you plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont won't be able to use hotkeys.Also ensure that a folder titled "inis" is created in the folder of your emulator if you want to save your preferences. It is no longer possible to obtain LilyPad from current PCSX2 builds, as PCSX2 has integrated all plugins and dropped PSX support from LilyPad prior to this.:Use [[SCP Driver Package|LilyPad-SCP]] if you're using a PS3 controller (which is based on the [[SCP Driver Package]])*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] Meant XInput plugin for DualShock controllers running under SCP server or a similar XInput wrapperPS1, PS2, and DC emulators. This is It's a great, light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones, which many PSX input plugins don't let you do. Also, it supports PCSX2. If you have a DualShock controller running under an XInput wrapper, this is really the best plugin without a doubt.Use the following if you're using a PS3 controller:*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareinJoin]])*[http://wwwforums.motioninjoypcsx2.comnet/wiki/en/game/guide/pcsx2 LilyPadThread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-MotioninJoyShalma Nuvee] (if youis a plugin for emulating PS1 mouse and Guncon. Lilypad doesn've a DS3 t support PS1 mouse and are using MiJ) This pack Epsxe has preconfigured versions of both an internal plugin for mouse support. In order to emulate the regular and SCP versions of LilyPad:mouse peripheral in PCSX-R, you need this plugin.
[http://www.mediafire.com/?7rtn99pw7a5v2hvThis pack] has preconfigured versions of both the regular and SCP versions of LilyPad.
==Plugin-less Alternatives==
These PS1 emulators do not use plugins, in case you want something that ''just werksworks'' and is more accurate.*[[RetroArch]] (Mednafen PSX)*[[Mednafen]] PSX
*[[XEBRA]]
*[[MednafenDuckStation]] PSX*[[RetroArch]] (Mednafen PSX)
[[Category:Recommendations]]
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