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Recommended PS1 plugins

542 bytes removed, 23:48, 23 October 2019
typo it's texture replacement feature => its texture replacement feature
The PSEmu Pro plugin spec is used for dozens of emulators and many plugins were written for them. While the point of the spec is to allow a plugin to work in all emulators, various extensions or hacks have been added to some plugins and emulators causing incompatibilities.
 
The following are the recommended plugins to use and comparisons between them. For a more complete list of plugins, see [[PS1 Plugins]].
 
==Emulator==
'''<u>''Stop using [[ePSXe]] and use''</u> [[PCSX-Reloaded|PCSX-R]].'''
A guide to setting up ePSXe's plugins can be found The two recommended plugin emulators are [[http://ngemu.com/threads/epsxePCSX-configurationReloaded|PCSX-guide-windows.85600/ hereR]] and [[ePSXe]]. Just remember that Since ePSXe added support for most PCSX-R uses the same exclusive plugins and with 2.0, the info can be used for setting up main difference between them now is that one too.PCSX-R supports CPU overclocking ([[Categoryhttps:Recommendations]//github.com/SonofUgly/PCSX-Reloaded SonofUgly's fork]only) though ePSXe introduced it in later versions.
==BIOS==
'''Don't use simulated BIOS''', download and use a [http://www.mediafire.com/download.php?acpnmpajhq4jykl [Emulator Files#PlayStation|real BIOS]. Any BIOS file in that package will work].
==Video==
*[http://www.ngemu.com/threads/160319 PeteOpenGL2Tweak]: A mod for [Filehttp:Ps1settings//www.png|thumb|238px|Having problems? Try these settingspbernert.com/html/gpu.htm Pete's OpenGL2 2.9]]3D: plugin. Uses dll injection due to Pete's OpenGL2 2.9 being closed source. While Pete's OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling. * PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has Fork of the source release of an anti-jitter function labeled "older version of Pete Bernert's GPU plugin. While it was the first plugin to add GTE accuracy"and has many modern features, and allows driver-forced AA. Despite being open source this plugin wasnlike arbitrary rendering resolutions, the core emulation doesn't updated for seem to have improved over the years either and has inferior feature set compared , at least not to OpenGL2 and gpuBladeSoft and even GSDX.*[http://www.pbernert.com/gpupeteogl209.zip the level of Pete's OpenGL2 2.9][http://www.pbernert.com/html/gpu.htm] - More accurate Some time ago it was broken so that most games crash on Windows and was never fixed, though still works alright on Linux and compatible than OpenGL 1macOS.78.{{cite}} It allows you Still, there's not much reason to set a custom rendering resolution use this over PeteOpenGL2Tweak, except for within the fullscreen boxfact that getting PeteOpenGL2Tweak to work on Linux or macOS is a major hassle, aka window resolution as it involves setting up 32bit support and has support for shaderscompiling everything as 32bit so it can work with the closed source 2. Unfortunately this 9 plugin is closed source and wasn't updated for yearsthat only provides 32bit x86 binaries. *PeteOpenGL2Tweak[http://ngemu.com/threads/peteopengl2tweakemu-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hackrussia.160319net/][http:en/files/www.t2e.plplugins/pl/390/134/390/EmulatoryPluginypsx/680?file=19636-c4163407f376518cce7d08b9365f946c9d367155]-PeteOpenGL2Tweak is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime and adds GTE Accuracy hack. *2D: Edgbla's [http://down.emucr.com/v2/s6g52b2xud1p65g gpuBladeSoft 1.42a]<sup>[http://wwwforum.t2eemu-russia.plnet/pl/390/134/390/EmulatoryPluginy/680viewtopic.php?filef=29&t=154351188 homepage]</sup> -b891ae16c422723ec1223fee9224794557cf70f6]Latest with HD resolution support: [http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a 1.42a]-Very accurate and has a lot of options Mostly interesting for enhancements and shadersits texture replacement feature, but renders everything on CPU so can be very demanding at high resolutionsadded in 1. Fairly buggy past native rendering resolution as well, with texture misalignment issues and whatnot44. Its same as Pete's OpenGL2 closed source and wasn't updated for years. But there is some hope author will release new version[https://pcsxryoutu.codeplex.combe/discussions/542556zGnLRR9kyvc A video].*GSDX: GSDX development is primarily focused on PCSX2 from the dev shows texture perspective correction working, but can also be used in PSX mode. Its limited to software rendering and this has inferior feature set compared to PCSX2 mode but its notable for being only open source PSX plugin which can increase internal resolutionnever been released. So Other than texture replacement, there is hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2.*Modified PEOp.S. Soft GPU Plugin with Zenju's xBRZ filter.[http://www.t2e.pl/pl/390/134/390/EmulatoryPluginy/680?file=19700-d1bed7c6df3cd79983de3e719adc9cec540adead]not much reason to use this over [[http://ngemu.com/threads/modified-peops-soft-gpu-plugin-withMednafen|mednafen-zenjus-xbrz-filter.161537/libretro][http://www.aep-emu.de/index.php?name=PNphpBB2&file=viewtopic&t=20054]*New PSX GPU Plugin AmiDog [http://psx.amidog.se/doku.php?id=psx:download:gpu][http://ngemu.com/threads/amidog-gpu-plugin-(emulator) since it added increased IR, as they are both software renderers(slow) and-toolsMednafen is more accurate.161617/] its again closed source.*Asmodean's PSXFX shader pack[http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?page=64]The configuration tool requires GTK3 runtime DLLs found [http://www.emucrsendspace.com/2014file/04/psfx-15b.htmlaje17z here (link is dead)]
==Audio==
*[http://www.mediafire.com/?0ewt3ip40h9ir3r P.E.Op.S 1.10 beta] - Recommended for most games and setups (in order to use turbo, the mode needs to be set to 2: Async Simple; it will not work with 3 or 4).
*[http://www.mediafire.com/?2pj51p250zmp2pr Eternal SPU 1.5] - Useful for the few games/PCs that have issues with P.EOp.S.
*spuPeopsSound (XAudio2 fix for PEC) v1.10[http://www.t2e.pl/pl/390/134/390/Emulatory_Pluginy?file=19632-337b16810951cd71f2d392971aedc6f613f9975f][http://ngemu.com/threads/spupeopssoundpec-plugin-with-xaudio2-fix.161633/][http://translate.google.pl/translate?hl=en&sl=fr&u=http://www.emu-france.com/news/29830-plugin-psx-spupeopssound-xaudio2-fix-for-pec-v1-10-2014-04-12/&prev=/search%3Fq%3Demu-france%2BXAudio2%2Bfix%2Bfor%2BPEC%26num%3D30%26biw%3D1280%26bih%3D585]
==Input==
*LilyPad [http://buildbot.orphis.net/pcsx2/ latest SVN] (- The plugin comes with [[PCSX2]], (go into the plugin folder and pull out the file that says lilypad.dll and put it in the folder of the emulator your you plan on using's plugin folder). Set keyboard input to raw also, otherwise you wont won't be able to use hotkeys.Also ensure that a folder titled "inis" is created in the folder of your emulator if you want to save your preferences.:Use the following if you're using a PS3 controller::*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareohJoin]]):*[http://www.motioninjoy.com/wiki/en/game/guide/pcsx2 LilyPad-MalwareohJoy] (if you have a DS3 and are using MoJ)*[http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Pokopom XInput Pad Plugin] Meant XInput plugin for DualShock controllers running under SCP server or a similar XInput wrapperPS1, PS2, and DC emulators. This is It's a great, light-weight plugin with a lot of options, such as the ability to switch the bindings of the cross and circle buttons around for Japanese imports. It doesn't have any button binding options, but since it's meant for mapping an emulated DualShock controller to an actual DualShock controller, you don't really need to rebind anything. You can also edit the analog stick deadzones, which many PSX input plugins don't let you do. Also, it supports PCSX2. If you have a DualShock controller running under an XInput wrapper, this is really the best plugin without a doubt.Use the following if you're using a PS3 controller:*[[SCP Driver Package|LilyPad-SCP]] (Comes with the SCP driver, which is a very nice alternative to [[MotioninJoy|MalwareinJoin]])*[http://wwwforums.motioninjoypcsx2.comnet/wiki/en/game/guide/pcsx2 LilyPadThread-Nuvee-PS1-PS2-input-plugin-supporting-lightguns-by-MotioninJoyShalma Nuvee] (if youis a plugin for emulating PS1 mouse and Guncon. Lilypad doesn've a DS3 t support PS1 mouse and are using MiJ)Epsxe has an internal plugin for mouse support. In order to emulate the mouse peripheral in PCSX-R, you need this plugin.
[http://www.mediafire.com/?7rtn99pw7a5v2hv This pack ] has preconfigured versions of both the regular and SCP versions of LilyPad: http://www.mediafire.com/?7rtn99pw7a5v2hv
==Plugin-less Alternatives==
These PS1 emulators do not use plugins, in case you want something that ''just works'' and is more accurate.
*[[RetroArch]] (Mednafen PSX)
*[[Mednafen]] PSX
*[[XEBRA]]
*[[Mednafen]] PSX
*[[RetroArch]] (Mednafen PSX)
[[Category:Recommendations]]
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