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Recommended PS1 plugins

243 bytes added, 13:40, 12 April 2016
Video
==Video==
*[http://www.ngemu.com/threads/160319 PeteOpenGL2Tweak]: A mod for [Filehttp:Ps1settings//www.pbernert.png|thumb|238px|Having problems? Try these settingscom/html/gpu.htm Pete's OpenGL2 2.9]]3D: plugin. Uses dll injection due to Pete's OpenGL2 2.9 being closed source. While Pete's OpenGL2 2.9 is the most accurate GPU plugin, it is missing many features and those are what PeteOpenGL2Tweak adds; most notably the ability to render at resolutions higher than 1280x960, but it also adds GTE accuracy, proper aspect correction, true vsync, and xBRZ texture scaling. * PEOPS OpenGL 1.78 - Comes with [[PCSX-Reloaded|PCSX-R]]. Has Fork of the source release of an anti-jitter function labeled "GTE accuracy"older version of Pete Bernert's GPU plugin. While it has many modern features, like arbitrary rendering resolutions, and allows driver-forced AA. Despite being open source this plugin wasnthe core emulation doesn't updated for seem to have improved over the years either and cant use shaders like Pete OpenGL2 and gpuBladeSoft.*[http://www.pbernert.com/gpupeteogl209.zip , at least not to the level of Pete's OpenGL2 2.9] <sup>[http://www.pbernert.com/html/gpu.htm homepage]</sup> - More accurate Some time ago it was broken so that most games crash on Windows and was never fixed, though still works alright on Linux and compatible than OpenGL 1OSX.78. It allows you Still there's not much reason to set a custom rendering resolution use this over PeteOpenGL2Tweak, except for within the fullscreen box, aka window resolution fact that getting PeteOpenGL2Tweak to work on Linux or OSX involves setting up 32bit support and has support for shaders. Unfortunately this plugin is compiling everything as 32bit so it can work with the closed source and wasn't updated for years2. A hack was made to add GTE accuracy9 plugin that only provides 32bit x86 binaries, and which is a few other options: [http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/ PeteOpenGL2Tweak]major hassle. *2D: Edgbla's gpuBladeSoft - Current: [http://emu-russia.net/en/files/plugins/psx/ 1.44Edgbla's gpuBladeSoft] <sup>[http://forum.emu-russia.net/viewtopic.php?f=29&t=1188 homepage]</sup> - Latest with HD resolution support: [http://down.emucr.com/v2/s6g52b2xud1p65g 1.42a] <sup>[http://www.emutalk.net/threads/54527-edgbla-s-gpuBladeSoft-v1-42a homepage1.42a]</sup> - Very accurate and has a lot of options Mostly interesting for enhancements and support for shadersit's texture replacement feature, but renders everything on CPU so can added in 1.44. [https://youtu.be very demanding at high resolutions. Fairly buggy past native rendering resolution as well/zGnLRR9kyvc A video] from the dev shows texture perspective correction working, with texture misalignment issues and whatnotbut this has never been released. As of 1.44 features like Other than texture replacement and rendering enhancements , there's not much reason to alleviate the flaws in PSX 3D have been use this over [[Mednafen|mednafen-libretro]] since it added however the ability to use higher than native resolutions was disabledincreased IR, as they are both software renderers(slow) and mednafen is more accurate. The configuration tool requires GTK3 runtime DLLs found [http://www.sendspace.com/file/aje17z here]
==Audio==
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