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Recommended N64 plugins

408 bytes added, 01:06, 29 October 2015
Video
==Video==
*Jabo's Direct3D - Comes with Project64. Very speedy, can potentially look the prettiest due to has built-in AA and AF options, and is one of the only plugin plugins with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo's 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again.*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo's plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best and most compatible plugin for general use. The 2.0.0.1 version bundled with Project64 2.1 may have some regressionsx is only really meant to work with those versions of Project64, however, so if you're using another emulator, try [https://code.google.com/p/glidehqplusglitch64/ Glide64 Final] may be worth keeping around just in caseinstead.*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team eventually annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison to Jabo's and Glide64, which can now also load hi-res textures. As such, none of its variations are recommended for general use unless there's a very specific fringe case or you're on a toaster.*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy. It has the capability to render at the N64's native resolution in case you don't like super sharp polygons with low-res textures. Requirements may be heavier than Jabo's and Glide64, and configuration requires editing the config file directly. Needs an accompanying LLE RSP plugin. Overall, it tends to be a little glitchy, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron.*[http://forumwww.pj64-emuemutalk.comnet/threads/showthread.php?t=4422 55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/Angrylion's Pixel-Accurate N64 Plugin] - Hands down A software-rendered, hardware-accurate plugin, developed by Angrylion, and currently being optimized by HatCat. As the most accurate N64 renderer in existence, (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the Pokemon Snap red dot and the Body Harvest bridge. Because However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU's mettle. It is currently in the process of being optimized by HatCat. Options include being able to disable the VI filters(which gives a speed boost), as well as set custom resolutions. As of recent versions, it now uses OpenGL, and supports Linux.*[http://gliden64.blogspot.com/ GLideN64] is a - A currently in-development plugin being developed by the maker of Glide64, though its code is inspired by actually originally based on gln64(with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles,microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). Due to similarities GlideN64 has with gln64It currently fixes numerous long-standing issues in games, [http://libretro.com/forums/showthread.php?t=2698&p=22088&viewfull=1#post22088 the differences and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the GlideN64 plugin are instead being backported into framerate in the gln64 plugin in RetroArch]process.*[http://wwwHowever, it requires at least OpenGL 3.emutalkx, and OpenGL 4.net/threads/55481x for some advanced functions, making this plugin very toaster-angrylion-s-Per-Pixel-RDP-with-OpenGL angrylion's Per-Pixel RDP with OpenGL] unfriendly. It is a 100% accurate RDP emulator based also not without its share of issues and regressions on the work on MESS/MAME by angrylion, much like HatCat's implementation, but with OpenGL. This also supports Linuxsome games compared to Glide64.
==Audio==
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