Changes

Jump to navigation Jump to search

Recommended N64 plugins

47 bytes added, 23:06, 1 June 2014
no edit summary
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A low-level plugin developed by ziggy. It has the capability to render at the N64's native resolution in case you don't like super sharp polygons with low-res textures. Requirements may be heavier than Jabo's and Glide64, and configuration requires editing the config file directly. Needs an accompanying RSP plugin. Overall, it tends to be a little glitchy, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron.
*[http://forum.pj64-emu.com/showthread.php?t=3739 Shunyuan's SoftGraphic] - A software rendering plugin based on Angrylion's plugin (FPTR branch). While it advertises itself as an HLE plugin, the actual code it uses is low-level in nature, and as such it is capable of playing several difficult games only LLE plugins can normally boot up. Its most current version has D3D and some shader support, and runs faster than Angrylion's plugin, though at the expense of some accuracy.
*[http://forum.pj64-emu.com/showthread.php?t=4422 Angrylion's My Little Plugin (nocomment branch) Pixel-Accurate N64 Plguin] - Hands down the most accurate N64 renderer in existence, as well as the slowest. It has no features to speak of, and is only capable of rendering a 1024x768 windowin its native resolution. Because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU's mettle.
==Audio==
150
edits

Navigation menu