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Recommended N64 plugins

405 bytes added, 20:49, 30 October 2021
Updated information on deprecated plugins
The following video plugins are old and deprecated, and should not be used or considered unless you have a VERY old device that cannot handle the recommended plugins, or there's a very specific use case not covered by modern implementations.
*Jabo's Direct3D - Comes with Project64, and was once its default video plugin. Very speedy, has built-in AA, and AF options, and is one of the only plugins with includes a [[Widescreen_Hack|widescreen hack]]. The most recent version included with the most recent versions of Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in . [http://www.jabosoft.com/articles/114 Jabo's 1.6.1 patch] is recommended instead for most casesbetter, though the former version 1.7 can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and there though it is some talk of replacing still included in Project64 to this day, it with either Glide64 or GLideN64 as Project64's is no longer the default video plugin or even removing it outright, and should not be used unless you have a very old PC.*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin once famous for its ability to load [[Texture_Packs|hi-res textures]], making it a popular plugin within the N64 emulation community. The 1964 team eventually at one point annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. For the most part, however, it has fallen behind in comparison It eventually lost favor to Glide64, which can now also load hi-res textures, and its compatibility as a whole is subpar even for an HLE plugin. As such, none of its variations are recommended for general use unless there's a very specific fringe case (such as some really old texture packs or ROM hacks) or you're on using a very, very old toaster.*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-acceleratedrendered, low-level plugin developed by ziggy, derived from MAME's N64 driver. It has was once notable for being one of the capability to render at the N64's native resolution in case you don't like super sharp polygons with low-res texturesonly plugins that could play games without an HLE microcode implementation such as Rogue Squadron. It also includes experimental multi-threading support. Requirements are heavier However, it was rather glitchy, had higher system requirements than Jabo's plugin and Glide64the HLE plugins, and configuration requires editing the config file directly. Needs needed an LLE RSP plugin, to work (such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics. Overall), it tends to be quite glitchy with many games, but it is one of and configuration required editing the only plugins capable of properly displaying difficult games such as Rogue Squadronconfig file directly. After years of abandonment, a A [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims aimed at improving this pluginit, but it did not go very far. Nowadays, it's obsolete, as GLideN64 can now play every game through HLE (thus subverting z64gl's accuracy only selling point), and fixing its bugs LLE has been surpassed by incorporating code from angrylionAngrylion-derived plugins and even GLideN64's plugin and improving the overall code qualityLLE mode.*[https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/ Official Angrylion RDP] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This specific version is the most accurate N64 renderer video plugin in existence, emulating every facet of the N64's RDP precisely and thus making it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the ''Pokémon Snap'' red dot and the ''Body Harvest'' bridge. HoweverThis, however, because comes at the cost of insane CPU requirements while making games look like, well, N64 games running on real hardware, which means native resolution, no widescreen, no hi-res textures - just the N64 in its sheer intensivenessfull, vaseline-covered glory. Since this particular version is single-threaded, uses DirectDraw and is Windows only, it is currently little recommended to use Angrylion RDP Plus or ParaLLEl-RDP instead, which offer much more than a curiosityreasonable performance. Try Only try it out if you have a tricked-out rig and want to test your CPU's mettle. This plugin uses Direct Draw and is Windows only.*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion's Pixel-Accurate N64 Plugin] - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux. Obsoleted by newer forks such as Angrylion RDP Plus.
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